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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6302051" data-attributes="member: 6775031"><p>Because death (or unconsciousness) is observable, and because the occurrence of that phenomenon is tied to your hit points running out, and because a 2W power does more damage than a 1W power, there <em>must be</em> a real objective difference between the 2W power and the 1W power.</p><p></p><p>The example you give here is using different powers in different circumstances, so the qualities of the powers are hidden by outside factors. Consider, instead, a neutral case - the target has 50hp, the 2W power deals 20 damage, and the 1W power deals 15 damage.</p><p></p><p>In scenario A, the target takes 20 damage from the 2W power, to no immediate effect (not even bloodied). Later, the target takes an additional 32 damage from one or more sources, and dies.</p><p>In scenario B, the target takes 15 damage from the 1W power, to no immediate effect (not even bloodied). Later, the target takes an additional 32 damage from one or more sources, and doesn't die.</p><p></p><p>Because the 2W power deals more damage (whatever that corresponds to within the game world), it leads to the observable phenomenon of death, where the 1E power would not have led to that. It is objectively true that <em>whatever reality</em> was reflected by the 2W power is different from <em>whatever reality</em> was reflected by the 1W power <em>at least</em> in that the former eventually resulted in death where the latter did not. Even when those realities would otherwise appear identical to anyone watching it at the time. (And seriously, would <em>anyone</em> narrate a hit for 15/50 as any different from a hit for 20/50?)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6302051, member: 6775031"] Because death (or unconsciousness) is observable, and because the occurrence of that phenomenon is tied to your hit points running out, and because a 2W power does more damage than a 1W power, there [I]must be[/I] a real objective difference between the 2W power and the 1W power. The example you give here is using different powers in different circumstances, so the qualities of the powers are hidden by outside factors. Consider, instead, a neutral case - the target has 50hp, the 2W power deals 20 damage, and the 1W power deals 15 damage. In scenario A, the target takes 20 damage from the 2W power, to no immediate effect (not even bloodied). Later, the target takes an additional 32 damage from one or more sources, and dies. In scenario B, the target takes 15 damage from the 1W power, to no immediate effect (not even bloodied). Later, the target takes an additional 32 damage from one or more sources, and doesn't die. Because the 2W power deals more damage (whatever that corresponds to within the game world), it leads to the observable phenomenon of death, where the 1E power would not have led to that. It is objectively true that [I]whatever reality[/I] was reflected by the 2W power is different from [I]whatever reality[/I] was reflected by the 1W power [I]at least[/I] in that the former eventually resulted in death where the latter did not. Even when those realities would otherwise appear identical to anyone watching it at the time. (And seriously, would [I]anyone[/I] narrate a hit for 15/50 as any different from a hit for 20/50?) [/QUOTE]
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