Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6302538" data-attributes="member: 42582"><p>No. I stated that the GM is the one who has the final say on the mechanical framing - is this a skill check, a skill challenge or a combat? (Those being the mechanical options in 4e.)</p><p></p><p>That is not saying that the GM gets to decide whether or not a mechanical ability is appropriate.</p><p></p><p>An additional complexity is if there is confusion or disagreement over fictional positioning - for instance, a player declares a Diplomacy action but, as the GM understands the situation, the relevant NPC/monster is out of earshot. Or the player declares a Diplomacy action, but the words s/he indicates his/her PC is speaking seem intimidatory rather than diplomatic.</p><p></p><p>4e assumes that the GM has ultimate responsibility for managing fictional positioning, but this is not about "authority" or "fiat". For instance, the player can declare that his/her PC moves closer to the NPC before speaking; or can clarify his/her PC's words to make it plain how they are diplomatic and not intimidatory.</p><p></p><p>There is no basis, in the 4e mechanics, for the GM vetoing a Diplomacy check if the player declares an action for his/her PC which is a speaking of diplomatic words to an NPC.</p><p></p><p>Luckily for me, the ruleset I use doesn't have this sort of problem.</p><p></p><p>In my experience, that point can be generalised. It is possible to design mechanical systems which produce results that are acceptable within play without the need for GM suspension of or fiating of action resolution mechanics. 3E may not be such a system, but it is not the only system out there.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6302538, member: 42582"] No. I stated that the GM is the one who has the final say on the mechanical framing - is this a skill check, a skill challenge or a combat? (Those being the mechanical options in 4e.) That is not saying that the GM gets to decide whether or not a mechanical ability is appropriate. An additional complexity is if there is confusion or disagreement over fictional positioning - for instance, a player declares a Diplomacy action but, as the GM understands the situation, the relevant NPC/monster is out of earshot. Or the player declares a Diplomacy action, but the words s/he indicates his/her PC is speaking seem intimidatory rather than diplomatic. 4e assumes that the GM has ultimate responsibility for managing fictional positioning, but this is not about "authority" or "fiat". For instance, the player can declare that his/her PC moves closer to the NPC before speaking; or can clarify his/her PC's words to make it plain how they are diplomatic and not intimidatory. There is no basis, in the 4e mechanics, for the GM vetoing a Diplomacy check if the player declares an action for his/her PC which is a speaking of diplomatic words to an NPC. Luckily for me, the ruleset I use doesn't have this sort of problem. In my experience, that point can be generalised. It is possible to design mechanical systems which produce results that are acceptable within play without the need for GM suspension of or fiating of action resolution mechanics. 3E may not be such a system, but it is not the only system out there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
Top