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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Ahnehnois" data-source="post: 6302549" data-attributes="member: 17106"><p>Are you suggesting that there is a difference between choosing one mechanical framework and another, or one mechanical framework and none? Not that this distinction would be applicable to either of the examples under discussion, but I still see no relevance to making it.</p><p></p><p>I think it's fair to assume that almost all in-character actions in any rpg are accomplished through freeform narration, without the use of any game mechanics. The mechanics are reserved for specific situations. As the 3e DMG notes, you could roll a Dexterity check to tie your shoes every morning, but why bother? Roll one when you really need to roll one.</p><p></p><p>Given that, I'd say that freeform narration is just another paradigm for action resolution, merely one that the rules kind of inherently don't have much to say on.</p><p></p><p>I find that unlikely. Even if it were the case, there certainly is a basis for doing that in 3e, a rather important bit of text that notes that the DM decides whether a check is impossible or not.</p><p></p><p>There are an infinite variety of circumstances where this could be the case. Trying to negotiate with someone who refuses to speak to you on principle is one pretty routine example.</p><p></p><p>Possible? Perhaps. Has it been done it any version of D&D? No. Would it be a desirable goal? I don't think so. The DM's role is a good thing. Removing it is unnecessary.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6302549, member: 17106"] Are you suggesting that there is a difference between choosing one mechanical framework and another, or one mechanical framework and none? Not that this distinction would be applicable to either of the examples under discussion, but I still see no relevance to making it. I think it's fair to assume that almost all in-character actions in any rpg are accomplished through freeform narration, without the use of any game mechanics. The mechanics are reserved for specific situations. As the 3e DMG notes, you could roll a Dexterity check to tie your shoes every morning, but why bother? Roll one when you really need to roll one. Given that, I'd say that freeform narration is just another paradigm for action resolution, merely one that the rules kind of inherently don't have much to say on. I find that unlikely. Even if it were the case, there certainly is a basis for doing that in 3e, a rather important bit of text that notes that the DM decides whether a check is impossible or not. There are an infinite variety of circumstances where this could be the case. Trying to negotiate with someone who refuses to speak to you on principle is one pretty routine example. Possible? Perhaps. Has it been done it any version of D&D? No. Would it be a desirable goal? I don't think so. The DM's role is a good thing. Removing it is unnecessary. [/QUOTE]
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