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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Aenghus" data-source="post: 6302609" data-attributes="member: 2656"><p>I don't decide beforehand, the default is the initial framing before the players respond. Now, the players may not be interested, or they may work hard to accomplish their goals, it's up to them. Absolutely, poor people can succeed in diplomacy, but the odds may be initially stacked against them. I don't make my pseudo-medieval worlds as horribly class-bound and brutal as real history seems to have been, but it's not all sweetness and light.</p><p></p><p>And sometimes players attempt courses of action without some of the character resources required or relevant.</p><p></p><p>Mostly the situation is neither ideal nor worst-case for the players and there may be some player-DM negotiation re the exact framing of the conflict. I prefer to use the rules for resolution the vast majority of the time.</p><p></p><p>What I work hard to avoid is misunderstandings where players think certain plans are viable and the referee doesn't, or vice versa. This sort of difference of opinion is really damaging to a game IMO as it can discourage players from playing the game. Sometimes the main cause is differences in worldview that are unresolvable.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6302609, member: 2656"] I don't decide beforehand, the default is the initial framing before the players respond. Now, the players may not be interested, or they may work hard to accomplish their goals, it's up to them. Absolutely, poor people can succeed in diplomacy, but the odds may be initially stacked against them. I don't make my pseudo-medieval worlds as horribly class-bound and brutal as real history seems to have been, but it's not all sweetness and light. And sometimes players attempt courses of action without some of the character resources required or relevant. Mostly the situation is neither ideal nor worst-case for the players and there may be some player-DM negotiation re the exact framing of the conflict. I prefer to use the rules for resolution the vast majority of the time. What I work hard to avoid is misunderstandings where players think certain plans are viable and the referee doesn't, or vice versa. This sort of difference of opinion is really damaging to a game IMO as it can discourage players from playing the game. Sometimes the main cause is differences in worldview that are unresolvable. [/QUOTE]
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