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General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Hussar" data-source="post: 6302675" data-attributes="member: 22779"><p>Oh, hey, Ahn, I would never accuse you of being dishonest in your approach. You've been very forthcoming and perfectly open about it. Kudos for that. </p><p></p><p></p><p></p><p>The first four, I have no real problems with, although, I generally wouldn't do the first one either. Too much the player getting what he wants without actually engaging his character. But numbers 5 and 6 I have no interest in. Very much not to my taste.</p><p></p><p>The players have engaged with something and I, as the DM, feel that I am bound by the mechanics of the game that we have all agreed to play. I view 5 and 6 as pure railroading and have not interest in playing in that game. I don't care if the DM thinks I have a chance or not. I really, really don't. As a DM, my opinion of your chances don't matter either. I could think you have no chance, but, because your character has skills that you do not, you can still succeed.</p><p></p><p>If I am dictating outcomes, I might as well simply write a story. I want to be surprised and I cannot, as the DM, be surprised if I am dictating outcomes. The joy of DMing, for me, comes with reacting to the players, not telling the players what happens.</p><p></p><p></p><p></p><p>To me, having the DM determine my success or failure without my engaging my character's mechanics is the least naturalistic way to experience events. I'm not succeeding or failing because of my character, I'm succeeding or failing because the DM wants a specific outcome. Again, it's not a game I have any interest in. I don't want to play in a game where the DM is telling me outcomes and I refuse to DM this way.</p><p></p><p>Appealing to the mechanics doesn't matter in this case. I don't care if the mechanics say you can do this or not. As a player, I'm not interested and as a DM I won't do it. It works for you, fine, but, for me, this is the opposite of what I want in a role playing game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6302675, member: 22779"] Oh, hey, Ahn, I would never accuse you of being dishonest in your approach. You've been very forthcoming and perfectly open about it. Kudos for that. The first four, I have no real problems with, although, I generally wouldn't do the first one either. Too much the player getting what he wants without actually engaging his character. But numbers 5 and 6 I have no interest in. Very much not to my taste. The players have engaged with something and I, as the DM, feel that I am bound by the mechanics of the game that we have all agreed to play. I view 5 and 6 as pure railroading and have not interest in playing in that game. I don't care if the DM thinks I have a chance or not. I really, really don't. As a DM, my opinion of your chances don't matter either. I could think you have no chance, but, because your character has skills that you do not, you can still succeed. If I am dictating outcomes, I might as well simply write a story. I want to be surprised and I cannot, as the DM, be surprised if I am dictating outcomes. The joy of DMing, for me, comes with reacting to the players, not telling the players what happens. To me, having the DM determine my success or failure without my engaging my character's mechanics is the least naturalistic way to experience events. I'm not succeeding or failing because of my character, I'm succeeding or failing because the DM wants a specific outcome. Again, it's not a game I have any interest in. I don't want to play in a game where the DM is telling me outcomes and I refuse to DM this way. Appealing to the mechanics doesn't matter in this case. I don't care if the mechanics say you can do this or not. As a player, I'm not interested and as a DM I won't do it. It works for you, fine, but, for me, this is the opposite of what I want in a role playing game. [/QUOTE]
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