Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6302957" data-attributes="member: 27160"><p><strong>Ahnehnois</strong> has, in my view, been doing a bang-up job of arguing that there are always decisions in RPG adjudication that have not been settled up-front, and that therefore someone's judgement must be invoked during the game upon them. But this statement, in particular, has been bugging me nevertheless. I just don't agree with it. I think that I have realised why.</p><p></p><p></p><p>This is a vision of GMing that I, personally, have come to abhor.</p><p></p><p>The idea of GM as Meister; as Artiste and Heirophant, administering Good Gaming (TM) to the unwashed and ignorant masses is something that at one time I accepted as received wisdom, but now I just feel faintly repulsed by. But, if I put my own current biases aside for just a moment, I think it is just an aspect of a much older debate.</p><p></p><p><strong>Ahnehnois</strong> says that it's quite possible to be a bad DM - to make bad judgements as a DM - but to still be a DM. The question I would ask is: can this not apply just as much to the players? As a motional system, consider one in which the characters have a 50% chance to succeed at <em>anything</em> they attempt. That is the entirety of the "system". Sure, some players might attempt ludicrous stuff. They might simply drive the game to get dominance for their character. But that will ruin the game for them as well as everyone else; why should this not be "their mistake to make"?</p><p></p><p>It seems to me that this is just the old "Forms of Government" argument about Benevolent Dictators and Democracies. One side says that any Dictatorship is bad, because power corrupts; the other side says Democracy cannot work well because, in the words of Winston Churchill, "the best argument against democracy is a five-minute conversation with the average voter".</p><p></p><p>In other words, is a game best formed and directed by a single creative vision, or is collaboration and consensus best? That, it seems to me, is ultimately a matter of taste. I am, however, still forcibly reminded of Churchill's other famous saying about democracy: "it's the worst system of government there is - apart from all the others that we have tried, from time to time".</p><p></p><p></p><p><span style="font-size: 9px">Aside: There are exceptional cases, of course. I think [MENTION=3192]howandwhy99[/MENTION] may have a good case for GM dictatorship with a "puzzle-setter" paradigm, if I can ascertain from him exacly how it can work in a functional manner.</span></p></blockquote><p></p>
[QUOTE="Balesir, post: 6302957, member: 27160"] [B]Ahnehnois[/B] has, in my view, been doing a bang-up job of arguing that there are always decisions in RPG adjudication that have not been settled up-front, and that therefore someone's judgement must be invoked during the game upon them. But this statement, in particular, has been bugging me nevertheless. I just don't agree with it. I think that I have realised why. This is a vision of GMing that I, personally, have come to abhor. The idea of GM as Meister; as Artiste and Heirophant, administering Good Gaming (TM) to the unwashed and ignorant masses is something that at one time I accepted as received wisdom, but now I just feel faintly repulsed by. But, if I put my own current biases aside for just a moment, I think it is just an aspect of a much older debate. [B]Ahnehnois[/B] says that it's quite possible to be a bad DM - to make bad judgements as a DM - but to still be a DM. The question I would ask is: can this not apply just as much to the players? As a motional system, consider one in which the characters have a 50% chance to succeed at [I]anything[/I] they attempt. That is the entirety of the "system". Sure, some players might attempt ludicrous stuff. They might simply drive the game to get dominance for their character. But that will ruin the game for them as well as everyone else; why should this not be "their mistake to make"? It seems to me that this is just the old "Forms of Government" argument about Benevolent Dictators and Democracies. One side says that any Dictatorship is bad, because power corrupts; the other side says Democracy cannot work well because, in the words of Winston Churchill, "the best argument against democracy is a five-minute conversation with the average voter". In other words, is a game best formed and directed by a single creative vision, or is collaboration and consensus best? That, it seems to me, is ultimately a matter of taste. I am, however, still forcibly reminded of Churchill's other famous saying about democracy: "it's the worst system of government there is - apart from all the others that we have tried, from time to time". [SIZE=1]Aside: There are exceptional cases, of course. I think [MENTION=3192]howandwhy99[/MENTION] may have a good case for GM dictatorship with a "puzzle-setter" paradigm, if I can ascertain from him exacly how it can work in a functional manner.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
Top