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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6303480" data-attributes="member: 6775031"><p>But do the injuries ever really <em>cause </em>the protagonist to fail? I mean, protagonists have a pretty low failure rate in general, at least for the important things. I've never seen a case where the pain and injury from one of those previously-incurred wounds causes the hero to miss with his last-chance desperation move and then the bad guy wins. It certainly <em>seems</em> like heroes don't suffer wound penalties. It seems like wounds are just window dressing to make the scene more dramatic, without really impacting anything unless someone is killed (or knocked unconscious).</p><p></p><p>If you're talking about the "feeling" of the scene, though, then it might be some combination of easy healing and the fact that D&D is a team game (where most novels have a main protagonist). We really care about the condition of the protagonist, because the fate of the world usually comes down to him, where all PCs are equally important <em>and</em> the survival at least one PC is usually enough to quickly reverse the injuries of all other PCs.</p><p></p><p>Although actually, the times when the game really <em>does</em> get that dramatic is during a tough boss fight, when all but one of the PCs is down and the last survivor is low on HP.</p><p></p><p>Of course, you could also just play it as luck/skill/fatigue, and all of the PCs are perfectly fine until they collapse from a single hit, like a bunch of chumps. They're both consistent, even if I never really seen that done in any of the books.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6303480, member: 6775031"] But do the injuries ever really [I]cause [/I]the protagonist to fail? I mean, protagonists have a pretty low failure rate in general, at least for the important things. I've never seen a case where the pain and injury from one of those previously-incurred wounds causes the hero to miss with his last-chance desperation move and then the bad guy wins. It certainly [I]seems[/I] like heroes don't suffer wound penalties. It seems like wounds are just window dressing to make the scene more dramatic, without really impacting anything unless someone is killed (or knocked unconscious). If you're talking about the "feeling" of the scene, though, then it might be some combination of easy healing and the fact that D&D is a team game (where most novels have a main protagonist). We really care about the condition of the protagonist, because the fate of the world usually comes down to him, where all PCs are equally important [I]and[/I] the survival at least one PC is usually enough to quickly reverse the injuries of all other PCs. Although actually, the times when the game really [I]does[/I] get that dramatic is during a tough boss fight, when all but one of the PCs is down and the last survivor is low on HP. Of course, you could also just play it as luck/skill/fatigue, and all of the PCs are perfectly fine until they collapse from a single hit, like a bunch of chumps. They're both consistent, even if I never really seen that done in any of the books. [/QUOTE]
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