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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Manbearcat" data-source="post: 6303888" data-attributes="member: 6696971"><p>I'm reminded of the first book I read cover to cover in my tenure within this hobby (the one that was given to me by my cousin who I graciously credit as involving me in a love I probably wouldn't have found without him); Gygax's 1979 DMG. While my tastes have changed, there are certain GMing principles and D&D (specific) theory within that book that I still hold as paramount at my home table. And certain passages certainly left a mark on my memory, playstyle and expectations. Pertinent to this thread:</p><p></p><p></p><p></p><p>and on </p><p></p><p></p><p></p><p>I remember approaching my cousin about the prospect of playing gritty Bladerunner type sci-fi or even Star Wars space opera genre stuff by hacking the AD&D system and being scoffed at and roundly rebuffed by he and his veteran crew. Classic Traveler was broken out.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6303888, member: 6696971"] I'm reminded of the first book I read cover to cover in my tenure within this hobby (the one that was given to me by my cousin who I graciously credit as involving me in a love I probably wouldn't have found without him); Gygax's 1979 DMG. While my tastes have changed, there are certain GMing principles and D&D (specific) theory within that book that I still hold as paramount at my home table. And certain passages certainly left a mark on my memory, playstyle and expectations. Pertinent to this thread: and on I remember approaching my cousin about the prospect of playing gritty Bladerunner type sci-fi or even Star Wars space opera genre stuff by hacking the AD&D system and being scoffed at and roundly rebuffed by he and his veteran crew. Classic Traveler was broken out. [/QUOTE]
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