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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Campbell" data-source="post: 6304057" data-attributes="member: 16586"><p>I really don't understand the desire some people have to nail down GMing principles and play procedures down to a singular way to play as if every group of players were the same. Context matters here. </p><p></p><p>From my perspective what matters is that players are real people (my friends). I want to facilitate play that is meaningful, and involves decisions that are as transparent as possible. Meaningful leadership comes from understanding those who place you in a position of trust and trying to get the best out of them. That involves meaningful feedback, openness, and understanding their emotional needs and personal goals for play. Do I falter sometimes? Absolutely, but that does not mean giving up on being as transparent as possible or placing my players as my number one priority. I believe that meaningful decisions require a sense of ownership, transparency, and the will as a GM to make the game about players' characters more than my personal desires for where the game might lead.</p><p></p><p>Do I think this dynamic is right for every group? Absolutely not. It involves a level of trust and sense of shared purpose that does not fit what every group wants or needs. It also requires players that are committed to the game as whole and to each other. That's why I only play with friends. </p><p></p><p>Just like every business organization is different every play group is different.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6304057, member: 16586"] I really don't understand the desire some people have to nail down GMing principles and play procedures down to a singular way to play as if every group of players were the same. Context matters here. From my perspective what matters is that players are real people (my friends). I want to facilitate play that is meaningful, and involves decisions that are as transparent as possible. Meaningful leadership comes from understanding those who place you in a position of trust and trying to get the best out of them. That involves meaningful feedback, openness, and understanding their emotional needs and personal goals for play. Do I falter sometimes? Absolutely, but that does not mean giving up on being as transparent as possible or placing my players as my number one priority. I believe that meaningful decisions require a sense of ownership, transparency, and the will as a GM to make the game about players' characters more than my personal desires for where the game might lead. Do I think this dynamic is right for every group? Absolutely not. It involves a level of trust and sense of shared purpose that does not fit what every group wants or needs. It also requires players that are committed to the game as whole and to each other. That's why I only play with friends. Just like every business organization is different every play group is different. [/QUOTE]
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