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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Lanefan" data-source="post: 6307100" data-attributes="member: 29398"><p>That, to me, is an awful piece of design in terms of anything realistic to the characters.</p><p></p><p>A Thief goes to pick a lock. Sure she could study it for a while and *maybe* get a vague idea of how tough the task might be (easy, moderate, hard, fuggetaboudit), but to know the exact DC? No.</p><p></p><p>And in anything involving social interation (which really should be roleplayed anyway) how in the nine hells do you know the DC of what you're doing before you even interact with anyone involved? I'm a tough guy, walking into a bar looking to intimidate the barkeep into telling me where the local Thieves' guild hides out. How on earth would I know the DC? What I'm doing might not even be possible - the barkeep can't tell me what the barkeep doesn't know, though he can always lie - nor do I-as-character (or I-as-player) know what this particular barkeep might have going for him. For all I know he's way tougher than I am, and all I'm about to do is get my nose bent into my face (which also renders my stated action mostly moot).</p><p></p><p>The characters, and thus the players, should not know whether something is futile until they try it, unless the reason for the futility is obvious. (you're not getting an audience with the king today because the king just left for his country home, and you just saw his carraige leaving town while you were waiting at the gate to get in)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6307100, member: 29398"] That, to me, is an awful piece of design in terms of anything realistic to the characters. A Thief goes to pick a lock. Sure she could study it for a while and *maybe* get a vague idea of how tough the task might be (easy, moderate, hard, fuggetaboudit), but to know the exact DC? No. And in anything involving social interation (which really should be roleplayed anyway) how in the nine hells do you know the DC of what you're doing before you even interact with anyone involved? I'm a tough guy, walking into a bar looking to intimidate the barkeep into telling me where the local Thieves' guild hides out. How on earth would I know the DC? What I'm doing might not even be possible - the barkeep can't tell me what the barkeep doesn't know, though he can always lie - nor do I-as-character (or I-as-player) know what this particular barkeep might have going for him. For all I know he's way tougher than I am, and all I'm about to do is get my nose bent into my face (which also renders my stated action mostly moot). The characters, and thus the players, should not know whether something is futile until they try it, unless the reason for the futility is obvious. (you're not getting an audience with the king today because the king just left for his country home, and you just saw his carraige leaving town while you were waiting at the gate to get in) Lanefan [/QUOTE]
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