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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="pemerton" data-source="post: 6307573" data-attributes="member: 42582"><p>On hunting, here are what strike me as the relevant passages from the 3E Survival skill (on d20srd.org):</p><p></p><p style="margin-left: 20px">You can keep yourself and others safe and fed in the wild. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DC 10: Get along in the wild. Move up to one-half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A single Survival check may represent activity over the course of hours or a full day.</p><p></p><p>The use of the word "hunting", and the absence of any qualification of the food as plant matter only, suggests to me that one possible outcome of a survival check is that the character kills an animal.</p><p></p><p>In the 4e PHB (p 186), the Nature skill includes the following text:</p><p></p><p style="margin-left: 20px">nature, including finding your way through the wilderness, recognizing natural hazards, dealing with and identifying natural creatures, and living off the land. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Forage: Make a Nature check to locate and gather enough food and water to last for 24 hours. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DC: DC 15 to find food and water for one person, DC 25 for up to five people. The DM might adjust the DC in different environments (5 lower in a cultivated environment or 5 higher in a barren one).</p><p></p><p>This is pretty similar to 3E, though the suggestion that environment might affect the difficulty of foraging is absent from the SRD. Again, there is no indication that the food will be solely plant matter.</p><p></p><p>The first hunting rules I know of for D&D were in the Wilderness Survival Guide. I remember, when I first read them, having the same issue as Ahehnois has: how are they bypassing the combat mechanics? I hadn't fully thought through the parallel to an assassin's chance to assassinate, the rule that even a 1st level MU can kill one sleeping victim per round, etc.</p><p></p><p>An additional consideration is that, because D&D's combat rules have nothing to cover bleeding (except from extremely magical swords) and nothing to cover exhaustion, it is basically impossible to use them to actually model the reality of hunting larger animals. In real life a human being can stalk and bring down a deer, whereas using the D&D combat rules it is almost impossible for a 0-level NPC (or a 1st level commoner) to do so.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6307573, member: 42582"] On hunting, here are what strike me as the relevant passages from the 3E Survival skill (on d20srd.org): [indent]You can keep yourself and others safe and fed in the wild. . . DC 10: Get along in the wild. Move up to one-half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10. . . A single Survival check may represent activity over the course of hours or a full day.[/indent] The use of the word "hunting", and the absence of any qualification of the food as plant matter only, suggests to me that one possible outcome of a survival check is that the character kills an animal. In the 4e PHB (p 186), the Nature skill includes the following text: [indent]nature, including finding your way through the wilderness, recognizing natural hazards, dealing with and identifying natural creatures, and living off the land. . . Forage: Make a Nature check to locate and gather enough food and water to last for 24 hours. . . DC: DC 15 to find food and water for one person, DC 25 for up to five people. The DM might adjust the DC in different environments (5 lower in a cultivated environment or 5 higher in a barren one).[/indent] This is pretty similar to 3E, though the suggestion that environment might affect the difficulty of foraging is absent from the SRD. Again, there is no indication that the food will be solely plant matter. The first hunting rules I know of for D&D were in the Wilderness Survival Guide. I remember, when I first read them, having the same issue as Ahehnois has: how are they bypassing the combat mechanics? I hadn't fully thought through the parallel to an assassin's chance to assassinate, the rule that even a 1st level MU can kill one sleeping victim per round, etc. An additional consideration is that, because D&D's combat rules have nothing to cover bleeding (except from extremely magical swords) and nothing to cover exhaustion, it is basically impossible to use them to actually model the reality of hunting larger animals. In real life a human being can stalk and bring down a deer, whereas using the D&D combat rules it is almost impossible for a 0-level NPC (or a 1st level commoner) to do so. [/QUOTE]
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