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Simulationist Combat
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<blockquote data-quote="chaochou" data-source="post: 5602643" data-attributes="member: 99817"><p>The Riddle of Steel might be an interesting game to look at. Lots of maneouvre options, areas of the body to target with slashes and thrusts, charts of detailed effects based on the wound level and clear differentiation between weapons.</p><p></p><p>Combat is absolutely lethal, though. One hit is usually enough to take someone down - or at least cause so much shock and pain that they're not left with enough dice to stop the killing blow a round or two later. When someone stabs you, you don't keep fighting.</p><p></p><p>I should add that although melee combat has quite a crunchy 'sim' feel, I wouldn't say TRoS is designed as a 'sim' rpg. Beliefs are very important - they give you extra dice which can make all the difference so long as you're pursuing them. So it has important metagame mechanics.</p><p></p><p>It's also a bit of a mess and fairly horribly laid out (imo). But still, definitely worth a look, if only to lift ideas.</p><p></p><p>ETA; Gaaah, crossposted with Dustyboots</p></blockquote><p></p>
[QUOTE="chaochou, post: 5602643, member: 99817"] The Riddle of Steel might be an interesting game to look at. Lots of maneouvre options, areas of the body to target with slashes and thrusts, charts of detailed effects based on the wound level and clear differentiation between weapons. Combat is absolutely lethal, though. One hit is usually enough to take someone down - or at least cause so much shock and pain that they're not left with enough dice to stop the killing blow a round or two later. When someone stabs you, you don't keep fighting. I should add that although melee combat has quite a crunchy 'sim' feel, I wouldn't say TRoS is designed as a 'sim' rpg. Beliefs are very important - they give you extra dice which can make all the difference so long as you're pursuing them. So it has important metagame mechanics. It's also a bit of a mess and fairly horribly laid out (imo). But still, definitely worth a look, if only to lift ideas. ETA; Gaaah, crossposted with Dustyboots [/QUOTE]
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