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<blockquote data-quote="Water Bob" data-source="post: 5603216" data-attributes="member: 92305"><p>What I'm investigating is adding on to the d20 system, specifically the Conan d20 RPG.</p><p> </p><p>This d20 game focusses on melee combat as magic can be quite rare. There isn't a magic user in ever PC party. My PC group consists of all Cimmerian Barbarians.</p><p> </p><p>Now, the game is quite fantastic, especially with a few of the optional rules like facing and dynamic defense (where you roll your a variable defense instead of have your opponent throw against a static AC number).</p><p> </p><p>Since magic is sometimes not part of the game (as with my group--they haven't seen magic yet), the game has a lot of Combat Maneuvers (that also have become popular in other d20 games).</p><p> </p><p><span style="color: teal">My thought was to figure some specific combat maneuvers, each with pros and cons to them. I wanted to incorporate weapon damage type (slashing, piercing, bludgeoning) with a combat maneuver attack. Thus, with a Chop maneuver, used with a hand axe, it would present the PC with X benefit and X disadvantage. A Piercing move with the sword's tip would be a different type of attack than a Slashing maneuver with the same weapon.</span></p><p> </p><p>I wanted to bring in combat styles, too: Agressive combat style, Defensive combat style, etc. I like what the d20 Elf Quest RPG has done with these things.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>My game of all games would be a d20 Conan base, a well thought out list of Combat Maneuvers, and players who find specific combat routines for their characters: A chop-block-pierce-parry-slash with sword and board that round.</p><p> </p><p>That would be cool. I'm not sure I have the energy to write that many house rules, though. Thus, I was looking to steal ideas from other games.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5603216, member: 92305"] What I'm investigating is adding on to the d20 system, specifically the Conan d20 RPG. This d20 game focusses on melee combat as magic can be quite rare. There isn't a magic user in ever PC party. My PC group consists of all Cimmerian Barbarians. Now, the game is quite fantastic, especially with a few of the optional rules like facing and dynamic defense (where you roll your a variable defense instead of have your opponent throw against a static AC number). Since magic is sometimes not part of the game (as with my group--they haven't seen magic yet), the game has a lot of Combat Maneuvers (that also have become popular in other d20 games). [COLOR=teal]My thought was to figure some specific combat maneuvers, each with pros and cons to them. I wanted to incorporate weapon damage type (slashing, piercing, bludgeoning) with a combat maneuver attack. Thus, with a Chop maneuver, used with a hand axe, it would present the PC with X benefit and X disadvantage. A Piercing move with the sword's tip would be a different type of attack than a Slashing maneuver with the same weapon.[/COLOR] I wanted to bring in combat styles, too: Agressive combat style, Defensive combat style, etc. I like what the d20 Elf Quest RPG has done with these things. My game of all games would be a d20 Conan base, a well thought out list of Combat Maneuvers, and players who find specific combat routines for their characters: A chop-block-pierce-parry-slash with sword and board that round. That would be cool. I'm not sure I have the energy to write that many house rules, though. Thus, I was looking to steal ideas from other games. [/QUOTE]
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