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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simulationist Question on PoL
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<blockquote data-quote="Jack of Tales" data-source="post: 4141540" data-attributes="member: 59475"><p>Note: This is really a sometimes simulationist's perspective. I intend no offense to anyone and request not to be hailed with numerous responses of 'Just ignore it, it's a game' answers. Thank you!</p><p></p><p>So first of all let me say I love the darker look of official D&D campaign fluff with the whole PoL ideas. However, I read many many great ideas but have one major problem with them. Many revolve around the fact that travel is very difficult between areas even within small ranges. My problem with that lies around how a town, even a small one of say 750 people needs a consistent food source.</p><p></p><p> That means putting them near a river/fertile lands or some fantastic creation (wizard operated greenhouse system with fake sun?). Well okay, they have food. How do they build/repair houses? They'd need wood, sod or stone. I suppose sod/wood are likely to be found with fertile land. What about stone for other things or metal? Is every PoL a place located within a day of supplies of wood, food, iron and not to mention copper, silver and gold for currency?</p><p></p><p>How are you taking this into account in your setting, if you are?</p><p></p><p>On another note, I'm a big fan of consolidation and really like having multiple play groups in a single game setting. Are there any simulationist-ish Dm/Gm's out there that would like to collaborate on a 4E Game setting? I have a general idea about the size of rhode-island for a country to begin the games. The PoL would be the city, Spirit, in the center of the country with the scatterred towns/villages fighting off various beasts every few years or less.</p></blockquote><p></p>
[QUOTE="Jack of Tales, post: 4141540, member: 59475"] Note: This is really a sometimes simulationist's perspective. I intend no offense to anyone and request not to be hailed with numerous responses of 'Just ignore it, it's a game' answers. Thank you! So first of all let me say I love the darker look of official D&D campaign fluff with the whole PoL ideas. However, I read many many great ideas but have one major problem with them. Many revolve around the fact that travel is very difficult between areas even within small ranges. My problem with that lies around how a town, even a small one of say 750 people needs a consistent food source. That means putting them near a river/fertile lands or some fantastic creation (wizard operated greenhouse system with fake sun?). Well okay, they have food. How do they build/repair houses? They'd need wood, sod or stone. I suppose sod/wood are likely to be found with fertile land. What about stone for other things or metal? Is every PoL a place located within a day of supplies of wood, food, iron and not to mention copper, silver and gold for currency? How are you taking this into account in your setting, if you are? On another note, I'm a big fan of consolidation and really like having multiple play groups in a single game setting. Are there any simulationist-ish Dm/Gm's out there that would like to collaborate on a 4E Game setting? I have a general idea about the size of rhode-island for a country to begin the games. The PoL would be the city, Spirit, in the center of the country with the scatterred towns/villages fighting off various beasts every few years or less. [/QUOTE]
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Simulationist Question on PoL
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