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General Tabletop Discussion
*Pathfinder & Starfinder
Simulationist Question on PoL
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<blockquote data-quote="baberg" data-source="post: 4141662" data-attributes="member: 61654"><p>It all depends on when (in after-the-fall time) in the PoL you set your campaign. If you set it for immediately after the fall, villages will have to be 100% self-sufficient. This means fresh water, plentiful food (via foraging and hunting, most likely), wood from a forest, access to stone and metal from a nearby mountain or outcropping, and probably some sort of natural defense against the wilderness. In other words, villages right after the fall will need to be in near-perfect locations just to survive. Life in this time will be very hard, lots of animal and monster attacks, no contact with other settlements, and little in the way of free time. Expect lots of bartering and little coinage.</p><p></p><p>If you set the campaign a few hundred years after the fall, these villages will have evolved into towns and sprouted "suburbs" for want of a better term. These suburb villages will probably specialize in one aspect of survival or another - a mining village close to the mountains, a farm village in the fertile lowlands, etc - and get the rest of their necessities of survival from trading with the town. The town will have grown into a nexus of trade, likely with some law enforcement to keep the peace and accommodations for travelers. Monsters stay away from the town but will still attack the outlying villages. This is the "normal" time that most people will pick for the PoL setting, I'd think, with plenty for the PCs to do - keep villages safe from marauders, clear out the undead haunting the ruined bridge, escort caravans, etc.</p></blockquote><p></p>
[QUOTE="baberg, post: 4141662, member: 61654"] It all depends on when (in after-the-fall time) in the PoL you set your campaign. If you set it for immediately after the fall, villages will have to be 100% self-sufficient. This means fresh water, plentiful food (via foraging and hunting, most likely), wood from a forest, access to stone and metal from a nearby mountain or outcropping, and probably some sort of natural defense against the wilderness. In other words, villages right after the fall will need to be in near-perfect locations just to survive. Life in this time will be very hard, lots of animal and monster attacks, no contact with other settlements, and little in the way of free time. Expect lots of bartering and little coinage. If you set the campaign a few hundred years after the fall, these villages will have evolved into towns and sprouted "suburbs" for want of a better term. These suburb villages will probably specialize in one aspect of survival or another - a mining village close to the mountains, a farm village in the fertile lowlands, etc - and get the rest of their necessities of survival from trading with the town. The town will have grown into a nexus of trade, likely with some law enforcement to keep the peace and accommodations for travelers. Monsters stay away from the town but will still attack the outlying villages. This is the "normal" time that most people will pick for the PoL setting, I'd think, with plenty for the PCs to do - keep villages safe from marauders, clear out the undead haunting the ruined bridge, escort caravans, etc. [/QUOTE]
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Simulationist Question on PoL
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