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General Tabletop Discussion
*Pathfinder & Starfinder
Simulationist Question on PoL
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<blockquote data-quote="VannATLC" data-source="post: 4142380" data-attributes="member: 60935"><p>Most PoL aggressors, in my mind, are likely to be competeing humanoid species.</p><p></p><p>There are whole ecology problems, if people make the assumption (Which I've yet to see founded, to be honest) that huge swathes of wilderness are untenable to habitation, due to hostile activity.</p><p></p><p>Its dangerous for small groups, of 5-10 people, for instance. It is still dangerous to larger groups, but much rarer. </p><p></p><p>The aforementioned travelling mercenary bands, who I have already drafted, in my campaign, into offering protection to caravans, might consist of 50-100 warriors, in addition to the caravaneers. That's a sizeable force, even more by 4e standards.</p><p></p><p>Halfling trade is already on rivers, and rivers-folk are notorious for evading hostiles. Ballista on the boats, minor armour, and sharp-eyed scouts are going to keep most things away. </p><p>Outlying buildings in villages/hamlets near competiting humanoid races might be razed, *both ways* once every few years. Trade might occur otherwise.</p><p></p><p>Nothing published so far shows this PoL concept to be any different from my current understanding of sections of the world.</p><p></p><p>I'm in a campaign, now, where the nearest cosmopolitan centre is some 2500 miles away, and the location of the medium-sized town I'm in was once the capital of a huge empire. There are outlying farms that supply the town, and it is built in the fork of a river.</p><p></p><p>Recent discovery of some gold and silver mines has lead to increased trade, fostered by us, between a newly-found dwarven city, as well as several elvish communities.</p><p></p><p>Within the 10,000 miles^2 area the campaign has so far taken place in, there is maybe 200,000 'friendly' humaniods, 200'000 orcs and other savage humanoids, and a large variety of monsters.</p><p></p><p>Enough to make long distance travel unfeasible for all but a well-armoured caravan.. but not enough to mean you're likely to die a horrible death if you go hunting for a day or two away from the town and its supporting villagers.</p><p></p><p>Having said that, the town was being terrorised by a single druid, recently in its history.. so it is still vulnerable.</p></blockquote><p></p>
[QUOTE="VannATLC, post: 4142380, member: 60935"] Most PoL aggressors, in my mind, are likely to be competeing humanoid species. There are whole ecology problems, if people make the assumption (Which I've yet to see founded, to be honest) that huge swathes of wilderness are untenable to habitation, due to hostile activity. Its dangerous for small groups, of 5-10 people, for instance. It is still dangerous to larger groups, but much rarer. The aforementioned travelling mercenary bands, who I have already drafted, in my campaign, into offering protection to caravans, might consist of 50-100 warriors, in addition to the caravaneers. That's a sizeable force, even more by 4e standards. Halfling trade is already on rivers, and rivers-folk are notorious for evading hostiles. Ballista on the boats, minor armour, and sharp-eyed scouts are going to keep most things away. Outlying buildings in villages/hamlets near competiting humanoid races might be razed, *both ways* once every few years. Trade might occur otherwise. Nothing published so far shows this PoL concept to be any different from my current understanding of sections of the world. I'm in a campaign, now, where the nearest cosmopolitan centre is some 2500 miles away, and the location of the medium-sized town I'm in was once the capital of a huge empire. There are outlying farms that supply the town, and it is built in the fork of a river. Recent discovery of some gold and silver mines has lead to increased trade, fostered by us, between a newly-found dwarven city, as well as several elvish communities. Within the 10,000 miles^2 area the campaign has so far taken place in, there is maybe 200,000 'friendly' humaniods, 200'000 orcs and other savage humanoids, and a large variety of monsters. Enough to make long distance travel unfeasible for all but a well-armoured caravan.. but not enough to mean you're likely to die a horrible death if you go hunting for a day or two away from the town and its supporting villagers. Having said that, the town was being terrorised by a single druid, recently in its history.. so it is still vulnerable. [/QUOTE]
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