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Simulationist Question on PoL
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4142428" data-attributes="member: 710"><p>On monsters: </p><p>Monsters might be dangerous, but they are not always attacking humans. </p><p>Many monsters might prefer to ignore human settlements, since humans sometimes fight back (even if that is sometimes not very... "efficient", since dangerous and costly). </p><p></p><p>Smarter (Sapient) monsters might arrange themselves with settlements. "We don't attack you, you don't attack us, and you give us some of your precious food each year..."</p><p>And sometimes, they might still attack the settlement - maybe if they want more food, or think they got the upper hand. Two local Goblin tribes join forces and strike at a human settlement, forcing the villagers to fight or flight. Soon, reports of a village fallen into the hands of the Goblins will arrive nearby villages, and refugees try to find a new home. </p><p>Sometimes, this is all that happens, sometimes, the Goblins begin a larger campaign, and the villages are forced to organize a defense (enter your heroes here). Sometimes, the villagers even organize an offense, reclaiming their point of light, and sometimes, they create a new settlement.</p><p></p><p>Dumber monsters might have been driven away due to organized resistance - either adventurers or a local militia set out to drive them away. These monsters have learned that it's safer to fend off easier targets, like animal and plant life, or weaker monsters. They still roam the wilderness between the single points of lights, and without a strong, guiding Empire, there is no one to eradicate them here. </p><p></p><p>A caravan, in a way, can be its own "point of light" - protected by well-armed guards, most monsters will shy away. But if you rest too long, you risk attracting dangerous opponents.</p><p></p><p>Still, occasionally, monsters do attack - either because they are well-organized or dumb and strong enough to see a chance for success, and these attacks are costly. Sometimes, the Caravan is lost entirely, possibly to the last man.</p><p></p><p>Monsters are also not the only potential threat. </p><p>Outside of the Points of Lights, there is no one to enforce law. Outlaws hide there - their life is dangerous, but since they have little to lose and much to gain, they pose a constant threat to anyone wandering around.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4142428, member: 710"] On monsters: Monsters might be dangerous, but they are not always attacking humans. Many monsters might prefer to ignore human settlements, since humans sometimes fight back (even if that is sometimes not very... "efficient", since dangerous and costly). Smarter (Sapient) monsters might arrange themselves with settlements. "We don't attack you, you don't attack us, and you give us some of your precious food each year..." And sometimes, they might still attack the settlement - maybe if they want more food, or think they got the upper hand. Two local Goblin tribes join forces and strike at a human settlement, forcing the villagers to fight or flight. Soon, reports of a village fallen into the hands of the Goblins will arrive nearby villages, and refugees try to find a new home. Sometimes, this is all that happens, sometimes, the Goblins begin a larger campaign, and the villages are forced to organize a defense (enter your heroes here). Sometimes, the villagers even organize an offense, reclaiming their point of light, and sometimes, they create a new settlement. Dumber monsters might have been driven away due to organized resistance - either adventurers or a local militia set out to drive them away. These monsters have learned that it's safer to fend off easier targets, like animal and plant life, or weaker monsters. They still roam the wilderness between the single points of lights, and without a strong, guiding Empire, there is no one to eradicate them here. A caravan, in a way, can be its own "point of light" - protected by well-armed guards, most monsters will shy away. But if you rest too long, you risk attracting dangerous opponents. Still, occasionally, monsters do attack - either because they are well-organized or dumb and strong enough to see a chance for success, and these attacks are costly. Sometimes, the Caravan is lost entirely, possibly to the last man. Monsters are also not the only potential threat. Outside of the Points of Lights, there is no one to enforce law. Outlaws hide there - their life is dangerous, but since they have little to lose and much to gain, they pose a constant threat to anyone wandering around. [/QUOTE]
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