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Simulationist Question on PoL
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<blockquote data-quote="Ydars" data-source="post: 4142432" data-attributes="member: 62992"><p>VannATLC; humanoids may make up less of the biomass, or they may interact with the biomass in such a way that their encounters with human/PC races is less immediately hostile e.g. that they are hunter gatherers just like early humans and have no real stake in a conflict unless humans threaten one of their resources.</p><p></p><p>I like your idea about monsters fighting each other and if PoLs are as rare as WoTC tends to imply then this might indeed be the case. I am not sure I would want it that way in my game, but it certainly makes sense.</p><p></p><p>Perhaps another explanation is the idea of sheer size and emptiness of the world; if things are far away enough from each other and thus resources are not so scarce, then there is not any need for competition or encounters You only encounter monsters if you are silly enough to go looking for them. </p><p></p><p>Alternatively, you could invent a metastory that restricts monsters to certain areas. How about this; that the Empire on this world was destroyed because two worlds collided and melded to become one world. Now the world is made up of shards of the old world and the new. Monsters can only inhabit those fragments of the new joined world that came from their world and begin to die if they enter the PCs world, and vice versa. So monsters and PCs can raid each other but cannot actually co-exist. It works for me.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4142432, member: 62992"] VannATLC; humanoids may make up less of the biomass, or they may interact with the biomass in such a way that their encounters with human/PC races is less immediately hostile e.g. that they are hunter gatherers just like early humans and have no real stake in a conflict unless humans threaten one of their resources. I like your idea about monsters fighting each other and if PoLs are as rare as WoTC tends to imply then this might indeed be the case. I am not sure I would want it that way in my game, but it certainly makes sense. Perhaps another explanation is the idea of sheer size and emptiness of the world; if things are far away enough from each other and thus resources are not so scarce, then there is not any need for competition or encounters You only encounter monsters if you are silly enough to go looking for them. Alternatively, you could invent a metastory that restricts monsters to certain areas. How about this; that the Empire on this world was destroyed because two worlds collided and melded to become one world. Now the world is made up of shards of the old world and the new. Monsters can only inhabit those fragments of the new joined world that came from their world and begin to die if they enter the PCs world, and vice versa. So monsters and PCs can raid each other but cannot actually co-exist. It works for me. [/QUOTE]
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