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Simulationist Question on PoL
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<blockquote data-quote="DarkAngel1979" data-source="post: 4142527" data-attributes="member: 63263"><p>How feasible would it be to keep a large capitol city running?</p><p></p><p>The PoL setting I'm working on is set in a predominantly human province of what was once a great dwarven mercantilist empire. War broke out in the underground/underdark (the details aren't well known to the people of the province), the army stationned in the province was mostly recalled to participate in the battles, leaving only token garnisons to defend the capitol. And then an event known as the Collapse happened, when the tunnels leading to the dwarven underground collapsed and all contact was lost for the past 70 years or so. No steel (it came from the Empire) most trade cut off (except with elvish/eladrin settlements, but the trade routes are dangerous due to lack of proper authorities). The campaign would be split in two (cause I have two groups). One would be about urban intrigue in the capitol. The idea being that refugees and general political unstability will make the capitol very treacherous, even if it itself is well defended from outside incursions from monsters. The other would be set in a frontier town that sprout up during a gold/adamantine/iron rush. That area wasn't being mined in the past because it wasn't cost efficient during imperial times, as well as because of protectionist measures from the top dwarf trading families. Now everyone wanting to strike it rich and escape serfdom/servitude, as well as people who prey on these people, have flocked over there and built a town, but there's still goblinoids and old ruins that might draw in the adventurous.</p><p></p><p>So just how big can I expect the capitol to have been pre-Collapse, and how big would it be feasible to keep it post-Collapse? I'm thinking Palanthas here, not Solace, but just how feasible is that? I'm thinking every soldier still available in the province has retreated to the city and serve to defend it and the needed surrounding farmlands (and some token garrison at the frontier town to secure the ore supply), and the rest of the province is mostly left to the designs of roaming goblinoid and orcish tribes.</p></blockquote><p></p>
[QUOTE="DarkAngel1979, post: 4142527, member: 63263"] How feasible would it be to keep a large capitol city running? The PoL setting I'm working on is set in a predominantly human province of what was once a great dwarven mercantilist empire. War broke out in the underground/underdark (the details aren't well known to the people of the province), the army stationned in the province was mostly recalled to participate in the battles, leaving only token garnisons to defend the capitol. And then an event known as the Collapse happened, when the tunnels leading to the dwarven underground collapsed and all contact was lost for the past 70 years or so. No steel (it came from the Empire) most trade cut off (except with elvish/eladrin settlements, but the trade routes are dangerous due to lack of proper authorities). The campaign would be split in two (cause I have two groups). One would be about urban intrigue in the capitol. The idea being that refugees and general political unstability will make the capitol very treacherous, even if it itself is well defended from outside incursions from monsters. The other would be set in a frontier town that sprout up during a gold/adamantine/iron rush. That area wasn't being mined in the past because it wasn't cost efficient during imperial times, as well as because of protectionist measures from the top dwarf trading families. Now everyone wanting to strike it rich and escape serfdom/servitude, as well as people who prey on these people, have flocked over there and built a town, but there's still goblinoids and old ruins that might draw in the adventurous. So just how big can I expect the capitol to have been pre-Collapse, and how big would it be feasible to keep it post-Collapse? I'm thinking Palanthas here, not Solace, but just how feasible is that? I'm thinking every soldier still available in the province has retreated to the city and serve to defend it and the needed surrounding farmlands (and some token garrison at the frontier town to secure the ore supply), and the rest of the province is mostly left to the designs of roaming goblinoid and orcish tribes. [/QUOTE]
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