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Simulationist Question on PoL
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<blockquote data-quote="Thornir Alekeg" data-source="post: 4142599" data-attributes="member: 15651"><p>Something that I think needs to be considered in a D&D PoL setting is that the threats outside of a PoL location do not have to be near-continuous and resulting in certain death. It only needs enough of a threat to keep an equilibrium in existance. </p><p></p><p>A town could grow, have fields, livestock and ore so that it is pretty much sef-sustaining. It has to deal with threats from monsters raiding the town from time, and travel too far from the town is dangerous unless you have large numbers who are well equipped, but the threats can be handled for a short time within the nearby area. Should the town continue to grow, it disturbs the balance becoming a greater threat or temptation to its monstrous neighbors who begin to attack more, driving it back to an equilibrium point. In my mind this is the status quo in most PoL locations around the campaign setting at the start of a campaign. </p><p></p><p>Since the PCs are heroes, and heroes like them are the exception rather than the norm, the PCs are a disturbance in that equilibrium. Perhaps they arise in or are drawn to a location because the balance has recently shifted away from that PoL location. On the other hand the PCs could be the catalyst for the shift as they seek adventure and in essence "kick the hornets nest."</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 4142599, member: 15651"] Something that I think needs to be considered in a D&D PoL setting is that the threats outside of a PoL location do not have to be near-continuous and resulting in certain death. It only needs enough of a threat to keep an equilibrium in existance. A town could grow, have fields, livestock and ore so that it is pretty much sef-sustaining. It has to deal with threats from monsters raiding the town from time, and travel too far from the town is dangerous unless you have large numbers who are well equipped, but the threats can be handled for a short time within the nearby area. Should the town continue to grow, it disturbs the balance becoming a greater threat or temptation to its monstrous neighbors who begin to attack more, driving it back to an equilibrium point. In my mind this is the status quo in most PoL locations around the campaign setting at the start of a campaign. Since the PCs are heroes, and heroes like them are the exception rather than the norm, the PCs are a disturbance in that equilibrium. Perhaps they arise in or are drawn to a location because the balance has recently shifted away from that PoL location. On the other hand the PCs could be the catalyst for the shift as they seek adventure and in essence "kick the hornets nest." [/QUOTE]
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Simulationist Question on PoL
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