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Simulationist Question on PoL
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<blockquote data-quote="Ydars" data-source="post: 4142628" data-attributes="member: 62992"><p>Dausauul; a nice analysis. I totally agree about the flattening of the power curve having a major effect. If a monster has even a small chance to die then it will think carefully before attacking outright. I really hope that militia will be able to defeat large monsters up into Paragon Tier because this really does make PoL defence much more managible.</p><p></p><p>Part of me just wants PoLs to be safe, small and relatively secure yet surrounded by trouble. I always think of Bree on the Barrow Downs in Middle-Earth as a perfect PoL. The place is almost sleepy because it is so far from anywhere that no-one bothers to attack and is on the old cross-roads of an ancient and long vanished Kingdom (Cardolan if I remember that was once a part of Arnor). The Orcs don't like light and so they tend to stay in the Misty mountains and the same is true of Trolls, yet sometimes one or two do wander down. The Wights cannot leave the nearby tombs of the Dunedain and so also cannot pose a threat to the settlement. Yet, as Aragorn tell us; "within an hours walk of this place live foes that would freeze a man's heart". </p><p></p><p>I love the fact that trouble is just across the fields.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4142628, member: 62992"] Dausauul; a nice analysis. I totally agree about the flattening of the power curve having a major effect. If a monster has even a small chance to die then it will think carefully before attacking outright. I really hope that militia will be able to defeat large monsters up into Paragon Tier because this really does make PoL defence much more managible. Part of me just wants PoLs to be safe, small and relatively secure yet surrounded by trouble. I always think of Bree on the Barrow Downs in Middle-Earth as a perfect PoL. The place is almost sleepy because it is so far from anywhere that no-one bothers to attack and is on the old cross-roads of an ancient and long vanished Kingdom (Cardolan if I remember that was once a part of Arnor). The Orcs don't like light and so they tend to stay in the Misty mountains and the same is true of Trolls, yet sometimes one or two do wander down. The Wights cannot leave the nearby tombs of the Dunedain and so also cannot pose a threat to the settlement. Yet, as Aragorn tell us; "within an hours walk of this place live foes that would freeze a man's heart". I love the fact that trouble is just across the fields. [/QUOTE]
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Simulationist Question on PoL
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