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Simulationist Question on PoL
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<blockquote data-quote="Transit" data-source="post: 4143286" data-attributes="member: 19585"><p>I'm not sure that "poor villages" would even exist in a POL setting.</p><p></p><p>Settlements would HAVE to control some valuable resource that they could use to trade for whatever else they needed, otherwise they'd never survive. And there would have to be a pretty good (i.e. profitable) reason for the caravans to make the dangerous journey to visit the settlement, otherwise they wouldn't even bother to come.</p><p></p><p>And the settlements would also need to be strong enough and/or well defended enough to not only protect themselves from the surrounding darkness, but occasionally from other points of light who want their stuff.</p><p></p><p>I've been imagining POL settlements as being something like:</p><p></p><p>-A huge heavily defended keep built directly on top of an iron mine, defended by troops that are paid in armor and weapons.</p><p></p><p>-A valley sealed with a huge wall built across it that hides the only fertile farms for miles around, protected by mercenaries bought with the promise of a full belly.</p><p></p><p>-A wizard-ruled city that sits atop a source of such terrible arcane power that no one would dare attack them.</p><p></p><p>Each settlement needs to have something pretty good going for it, otherwise it's point of light is quickly going to go out. The standard charming and peaceful little village with an inn and a plot of vegetables just isn't going to cut it.</p><p></p><p>At least not in MY version of a POL setting. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Transit, post: 4143286, member: 19585"] I'm not sure that "poor villages" would even exist in a POL setting. Settlements would HAVE to control some valuable resource that they could use to trade for whatever else they needed, otherwise they'd never survive. And there would have to be a pretty good (i.e. profitable) reason for the caravans to make the dangerous journey to visit the settlement, otherwise they wouldn't even bother to come. And the settlements would also need to be strong enough and/or well defended enough to not only protect themselves from the surrounding darkness, but occasionally from other points of light who want their stuff. I've been imagining POL settlements as being something like: -A huge heavily defended keep built directly on top of an iron mine, defended by troops that are paid in armor and weapons. -A valley sealed with a huge wall built across it that hides the only fertile farms for miles around, protected by mercenaries bought with the promise of a full belly. -A wizard-ruled city that sits atop a source of such terrible arcane power that no one would dare attack them. Each settlement needs to have something pretty good going for it, otherwise it's point of light is quickly going to go out. The standard charming and peaceful little village with an inn and a plot of vegetables just isn't going to cut it. At least not in MY version of a POL setting. :] [/QUOTE]
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