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Simulationist Question on PoL
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<blockquote data-quote="Ydars" data-source="post: 4144181" data-attributes="member: 62992"><p>Monsterous civilisations are obviously possible but, given the fact that even the humanoid races are very savage and are based on essentially evil and self serving concepts, I cannot see many monsters adopting agriculture because it requires a degree of co-operation that I suspect is beyond them (at least if they are played to sterotype). Therefore, fertile land will be of no use them (note that ancient peoples with bronze, copper, wood or stone ploughs could not farm valley bottoms because the soil was too thick; they could only use the thins soils on the sides of a valley). So at first, primitive agriculture would not compete with humans.</p><p></p><p>Anyway, if we are to assume that monsterous humanoids are hunter-gatherers e.g. following migrating elk or other herds) why would they adopt agriculture when the PoL setting means there are vast areas of wilderness?</p><p></p><p>Humans would do so because they are on the back end of a fallen Empire (at least if you follow the WoTC default) but there is no mention of monsterous civilisations (yet if you like them then why not).</p><p></p><p>I have always envisaged monsterous humanoids as extended family sized grouping except when compelled by some outside power. Orcs remind me of the Mongols, who were terrible when combined but it took a VERY strong leader to unite them and once he died, they fell to bickering and warring.</p><p></p><p>Evil defeats itself more often than good I think sometimes.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4144181, member: 62992"] Monsterous civilisations are obviously possible but, given the fact that even the humanoid races are very savage and are based on essentially evil and self serving concepts, I cannot see many monsters adopting agriculture because it requires a degree of co-operation that I suspect is beyond them (at least if they are played to sterotype). Therefore, fertile land will be of no use them (note that ancient peoples with bronze, copper, wood or stone ploughs could not farm valley bottoms because the soil was too thick; they could only use the thins soils on the sides of a valley). So at first, primitive agriculture would not compete with humans. Anyway, if we are to assume that monsterous humanoids are hunter-gatherers e.g. following migrating elk or other herds) why would they adopt agriculture when the PoL setting means there are vast areas of wilderness? Humans would do so because they are on the back end of a fallen Empire (at least if you follow the WoTC default) but there is no mention of monsterous civilisations (yet if you like them then why not). I have always envisaged monsterous humanoids as extended family sized grouping except when compelled by some outside power. Orcs remind me of the Mongols, who were terrible when combined but it took a VERY strong leader to unite them and once he died, they fell to bickering and warring. Evil defeats itself more often than good I think sometimes. [/QUOTE]
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Simulationist Question on PoL
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