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General Tabletop Discussion
*Pathfinder & Starfinder
Simulationist Question on PoL
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<blockquote data-quote="Ydars" data-source="post: 4144268" data-attributes="member: 62992"><p>Derren; I think you misunderstand, I meant that monsterous humanoids are not "smart" in the sense of sophisticated. Early man had exactly the same intelligence us we do but because he lacked education and the ability to pass on knowledge, as written records, he could not smelt metal or build things etc.</p><p></p><p>Later, we were able to create knowledge and smelt metals as we became increasingly sophisticated. So monsters might be intelligent enough to do this eventually, but because their socieities (at least in all the default D&D settings I have ever player in) are too savage and non coperative at present they stand no chance of doing so. Human socities that followed this model are ALSO unable to produce any degree of sophistication. MOnsters have have NO written records that anyone has ever postulated and so are not civilised (I am talking about orcs, goblins or other humanoids NOT dragons etc.) Or are you suggesting that Orcs go to school now?</p><p></p><p>As for weapons and things, I do not have Hobgoblins and Orcs smelting metal in my games and you never see this is any published settings either. The implication is that they get them from ruins or tombs or by stealing and this needs no economy. Perhaps we just envisage monsters differently.</p><p></p><p>I think you are also looking at economics in terms of our world. Survival economics are not the same. If you have NO salt, then you starve because you can't store meat unless you smoke it or find some other way of preserving it. Hence the VALUE of this commodity is very high. The same is true of animal fodder otherwise you have to slaughter all your animals in winter. Survival makes people do what is required. They do so not for profit but because NOT to do so is fatal. If you know your town, your family, perhaps even your race will die unless you have trade, then you will have trade.</p><p></p><p>Anyway, as I say, if monsters were as organised as You suggest, no PoL would survive and the world would be barren of human and other PC races and instead populated by hobgoblins. If you find such a world satisfying then build it. I don't like it and I am discussing building a world that is close to WoTCs default.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4144268, member: 62992"] Derren; I think you misunderstand, I meant that monsterous humanoids are not "smart" in the sense of sophisticated. Early man had exactly the same intelligence us we do but because he lacked education and the ability to pass on knowledge, as written records, he could not smelt metal or build things etc. Later, we were able to create knowledge and smelt metals as we became increasingly sophisticated. So monsters might be intelligent enough to do this eventually, but because their socieities (at least in all the default D&D settings I have ever player in) are too savage and non coperative at present they stand no chance of doing so. Human socities that followed this model are ALSO unable to produce any degree of sophistication. MOnsters have have NO written records that anyone has ever postulated and so are not civilised (I am talking about orcs, goblins or other humanoids NOT dragons etc.) Or are you suggesting that Orcs go to school now? As for weapons and things, I do not have Hobgoblins and Orcs smelting metal in my games and you never see this is any published settings either. The implication is that they get them from ruins or tombs or by stealing and this needs no economy. Perhaps we just envisage monsters differently. I think you are also looking at economics in terms of our world. Survival economics are not the same. If you have NO salt, then you starve because you can't store meat unless you smoke it or find some other way of preserving it. Hence the VALUE of this commodity is very high. The same is true of animal fodder otherwise you have to slaughter all your animals in winter. Survival makes people do what is required. They do so not for profit but because NOT to do so is fatal. If you know your town, your family, perhaps even your race will die unless you have trade, then you will have trade. Anyway, as I say, if monsters were as organised as You suggest, no PoL would survive and the world would be barren of human and other PC races and instead populated by hobgoblins. If you find such a world satisfying then build it. I don't like it and I am discussing building a world that is close to WoTCs default. [/QUOTE]
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