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Simulationist Question on PoL
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<blockquote data-quote="Jack of Tales" data-source="post: 4144610" data-attributes="member: 59475"><p>there's a distinct note on the first post to all mentions of those who tell us to leave well enough be to not bother entering. Please take your opinion elsewhere.</p><p></p><p>As a side note, I got bored and did some research into food/subsistence farming.</p><p></p><p>It seems that 100 good farmers with a mere 27 acres each (2,700 acres is about 11 km squared) could easily provide for a town of 1,000 even taking into account what the farmers and their families (assuming an average of 4 people per household) would eat. That's without trade, hunting or other food sources. With some basic improvements from magic (say the town has two low level NPC-class casters with the ability to increase food sources) the town could probably survive with only 1,600 or so acres. That's a wide area but not too wide for a garrison of say 20-30 to protect. They would also have plenty of it to trade in addition to whatever the people in the actual town are doing. So they may be lumber exporters or iron exporters. After looking at this I think it's very possible for a small town to be able to survive in a very dangerous area excluding bandits (really, if the town offers to pay you off with food why bother banditting?). With some earthworks/palisades these places would be pretty secure! especially since the farmers would likely have spears/bows to defend the crops themselves.</p></blockquote><p></p>
[QUOTE="Jack of Tales, post: 4144610, member: 59475"] there's a distinct note on the first post to all mentions of those who tell us to leave well enough be to not bother entering. Please take your opinion elsewhere. As a side note, I got bored and did some research into food/subsistence farming. It seems that 100 good farmers with a mere 27 acres each (2,700 acres is about 11 km squared) could easily provide for a town of 1,000 even taking into account what the farmers and their families (assuming an average of 4 people per household) would eat. That's without trade, hunting or other food sources. With some basic improvements from magic (say the town has two low level NPC-class casters with the ability to increase food sources) the town could probably survive with only 1,600 or so acres. That's a wide area but not too wide for a garrison of say 20-30 to protect. They would also have plenty of it to trade in addition to whatever the people in the actual town are doing. So they may be lumber exporters or iron exporters. After looking at this I think it's very possible for a small town to be able to survive in a very dangerous area excluding bandits (really, if the town offers to pay you off with food why bother banditting?). With some earthworks/palisades these places would be pretty secure! especially since the farmers would likely have spears/bows to defend the crops themselves. [/QUOTE]
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