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Simulationists, Black Boxes, and 4e
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<blockquote data-quote="small pumpkin man" data-source="post: 4235268" data-attributes="member: 57910"><p>No. 3.x hitdice are are process-response because if you want to make a CR blah Dinosaur/Dragon, they're tough, so you give them more hitdice, and all of the flow-on effects. In 4e you either make them brutes, which gives them more hp or you make them Elite/Solo which gives them more hp (with a couple of flow on effects).(or you just go "screw it" and give them more hp)</p><p></p><p>Whether or not 4e gives more or less options in total,the change from process-response to Black box does not reduce your options in and of itself, and in fact greatly increases the options of a newbie DM, since the don't have to learn how the system works to get what they want, they just think about the results they want and <em>get them</em> as opposed to having to learn the proceses involves to get the specific response they want.</p><p></p><p>It has the capacity to lose granularity, but <em>if designed properly</em>, you don't lose actual options.</p><p></p><p>Why would a low level character be like a commoner? They should be like a town guard, or a local hedge Wizard. Which they are.</p><p></p><p>Irregardless, the important part is the part I bolded. As a player, the <strong>results</strong> have to be rational and consistant, the idea that the stats of NPCs and PCs need to arrived at by the same manner is silly. An NPC who knows about the secrets of Undead doesn't need to lose the ability to jump really high, no one cares, and while a PC spontaniously getting trained in all skills <em>is bad</em>, an NPC with skills far above normal for it's "combat level" merely needs a good story explanation, <em>not</em> a mechanical one.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4235268, member: 57910"] No. 3.x hitdice are are process-response because if you want to make a CR blah Dinosaur/Dragon, they're tough, so you give them more hitdice, and all of the flow-on effects. In 4e you either make them brutes, which gives them more hp or you make them Elite/Solo which gives them more hp (with a couple of flow on effects).(or you just go "screw it" and give them more hp) Whether or not 4e gives more or less options in total,the change from process-response to Black box does not reduce your options in and of itself, and in fact greatly increases the options of a newbie DM, since the don't have to learn how the system works to get what they want, they just think about the results they want and [i]get them[/i] as opposed to having to learn the proceses involves to get the specific response they want. It has the capacity to lose granularity, but [i]if designed properly[/i], you don't lose actual options. Why would a low level character be like a commoner? They should be like a town guard, or a local hedge Wizard. Which they are. Irregardless, the important part is the part I bolded. As a player, the [b]results[/b] have to be rational and consistant, the idea that the stats of NPCs and PCs need to arrived at by the same manner is silly. An NPC who knows about the secrets of Undead doesn't need to lose the ability to jump really high, no one cares, and while a PC spontaniously getting trained in all skills [i]is bad[/i], an NPC with skills far above normal for it's "combat level" merely needs a good story explanation, [i]not[/i] a mechanical one. [/QUOTE]
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