Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Simulationists, Black Boxes, and 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alkiera" data-source="post: 4236009" data-attributes="member: 41353"><p>I like what you said here.</p><p></p><p>Another way to look at it is the presence/absence of 'fiddly bits'. The 3.x approach to D&D had lots of fiddly bits; the skill point system, massively-multiclassed characters, all the different bonus types and templates etc. The conflict resolution system was relatively simple, but character building was begining to approach GURPS or HERO in difficulty, especially if you started above first level, and especially compared to earlier versions of D&D. For 4e, they seem to have stripped a lot of that out. Lots of the complicated bits are replaced by 1/2 character level. Skills are still around, but are now binary; you're either trained, or you're not; no needing X ranks in skill Y, and skill Z having a +2 if you have 5 ranks in skill R. Hitpoints are now a fixed number per level, based on class role, and vary between classes less than in 3.x. And that's just the PC side; on the monster side, there's a handful of tables (as best I can tell) indicating generic stats of monster type X(brute, soldier, artillary) by level. No longer do you build a monster by grabbing the 'standard array' or 'elite array', adding racial mods, then throwing levels of a class or pseudo-class on top, with all the PC skill/hp/BAB/saves fiddly bits. In 4e, you grab the row off the enemy type table with all the basic stats, give it a few attacks or other powers, a little racial flavor so it blends with others of its race, and you're done. You can tweak it some, sure, but there are guidelines for that, too.</p><p></p><p>The people who want all the fiddly bits are often simulationsists, but not always. Unfortunately for them, 3.x was really the only version of D&D like that, afaik. Unless you were a spellcaster, the majority of your character sheet in 2e was your inventory, the rest being about the size of a 4e monster statblock, or smaller.</p><p></p><p>What WotC seems to have done is rather like what Intel did with the Core CPU line. Instead of continuing from the rather different Penium4, they stepped back to the P3 design and worked from there to get the Core and Core2 processors. It seems like WotC decided that 3.x went too far from D&D's center, so 4th edition went back to a simpler era and moved forward from there.</p></blockquote><p></p>
[QUOTE="Alkiera, post: 4236009, member: 41353"] I like what you said here. Another way to look at it is the presence/absence of 'fiddly bits'. The 3.x approach to D&D had lots of fiddly bits; the skill point system, massively-multiclassed characters, all the different bonus types and templates etc. The conflict resolution system was relatively simple, but character building was begining to approach GURPS or HERO in difficulty, especially if you started above first level, and especially compared to earlier versions of D&D. For 4e, they seem to have stripped a lot of that out. Lots of the complicated bits are replaced by 1/2 character level. Skills are still around, but are now binary; you're either trained, or you're not; no needing X ranks in skill Y, and skill Z having a +2 if you have 5 ranks in skill R. Hitpoints are now a fixed number per level, based on class role, and vary between classes less than in 3.x. And that's just the PC side; on the monster side, there's a handful of tables (as best I can tell) indicating generic stats of monster type X(brute, soldier, artillary) by level. No longer do you build a monster by grabbing the 'standard array' or 'elite array', adding racial mods, then throwing levels of a class or pseudo-class on top, with all the PC skill/hp/BAB/saves fiddly bits. In 4e, you grab the row off the enemy type table with all the basic stats, give it a few attacks or other powers, a little racial flavor so it blends with others of its race, and you're done. You can tweak it some, sure, but there are guidelines for that, too. The people who want all the fiddly bits are often simulationsists, but not always. Unfortunately for them, 3.x was really the only version of D&D like that, afaik. Unless you were a spellcaster, the majority of your character sheet in 2e was your inventory, the rest being about the size of a 4e monster statblock, or smaller. What WotC seems to have done is rather like what Intel did with the Core CPU line. Instead of continuing from the rather different Penium4, they stepped back to the P3 design and worked from there to get the Core and Core2 processors. It seems like WotC decided that 3.x went too far from D&D's center, so 4th edition went back to a simpler era and moved forward from there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Simulationists, Black Boxes, and 4e
Top