Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Simulationists, Black Boxes, and 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lizard" data-source="post: 4236153" data-attributes="member: 1054"><p>It is.</p><p></p><p>However, when the rules come into conflict with player expectations, that's where the problem lies. An immobilized character can't move, and CAN do anything else. This makes sense if, say, he's immobilized by a glue trap. But if he's being grappled/held, and does something which, intuitively, he shouldn't be able to do in that situation, you get arguments.</p><p></p><p>"OK, you've got the hobgoblin in your grip. He smashes you with his two-handed battleaxe. Take 12 points of damage."</p><p>"Wait, how does he swing it when I'm holding him?"</p><p>"Nothing in the rules says he can't."</p><p></p><p>(And here the argument starts. So, fine, I houserule that he can't. A week later, the grappling PC is himself grappled. He wants to attack the monster holding him. I say, "You can't." He says, "But I'm only using a tiny dagger! I should be able to!" So another house rule is made. And another, and another...and soon the "simple" rules become a complex hodge-podge of ad-hoc rulings. Or, you could just say, "Suck it down. The hobgoblin hits you. Who's next in the initiative?" but that has its own problems...)</p><p></p><p></p><p></p><p>Well, yes, and if it's not day, it's night. Not really sure of the relevance here.</p><p></p><p>My personal preference is to shrug and accept the RAW. If an elephant grappled by a halfling can't move, so be it. If soldier with a pike is just as effective using it when being held, so be it. Game balance will mean these things will tip for the players as often as against them.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4236153, member: 1054"] It is. However, when the rules come into conflict with player expectations, that's where the problem lies. An immobilized character can't move, and CAN do anything else. This makes sense if, say, he's immobilized by a glue trap. But if he's being grappled/held, and does something which, intuitively, he shouldn't be able to do in that situation, you get arguments. "OK, you've got the hobgoblin in your grip. He smashes you with his two-handed battleaxe. Take 12 points of damage." "Wait, how does he swing it when I'm holding him?" "Nothing in the rules says he can't." (And here the argument starts. So, fine, I houserule that he can't. A week later, the grappling PC is himself grappled. He wants to attack the monster holding him. I say, "You can't." He says, "But I'm only using a tiny dagger! I should be able to!" So another house rule is made. And another, and another...and soon the "simple" rules become a complex hodge-podge of ad-hoc rulings. Or, you could just say, "Suck it down. The hobgoblin hits you. Who's next in the initiative?" but that has its own problems...) Well, yes, and if it's not day, it's night. Not really sure of the relevance here. My personal preference is to shrug and accept the RAW. If an elephant grappled by a halfling can't move, so be it. If soldier with a pike is just as effective using it when being held, so be it. Game balance will mean these things will tip for the players as often as against them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Simulationists, Black Boxes, and 4e
Top