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<blockquote data-quote="WalterKovacs" data-source="post: 4239949" data-attributes="member: 63763"><p>To be fair ... many wizards liked the damaging/area effect spells.</p><p></p><p>And there are some duration spells that aren't nerfed by saving throws, and non-damage effects you can use spells for. Mostly it involves forced movement, wall spells, fog clouds, etc.</p><p></p><p>In general, the spells that were nerfed were the effects that would effectively eliminate a character from a fight for multiple rounds. Instead of "roll a d4 to see how many rounds you are unable to attack because you are nauseated by the spell" you roll a saving throw at the end of every round to snap out of it. Similar effects that would hold you, freeze you in place, etc ... especially things that prevent you from taking actions [including dying] allow saving throws so at least you are doing something on your turn.</p><p></p><p>I wouldn't say this makes wizards "unfun" per se. In general, these were mostly effects that monsters and NPCs would use against PCs. Certain effects [hold monster] were a useful tool for PCs to keep monsters at bay ... but there are other ways for a wizard to do that that don't leave him at the whim of the saving throw ... and in some cases, even the one turn before the save can be enough to help the party out.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4239949, member: 63763"] To be fair ... many wizards liked the damaging/area effect spells. And there are some duration spells that aren't nerfed by saving throws, and non-damage effects you can use spells for. Mostly it involves forced movement, wall spells, fog clouds, etc. In general, the spells that were nerfed were the effects that would effectively eliminate a character from a fight for multiple rounds. Instead of "roll a d4 to see how many rounds you are unable to attack because you are nauseated by the spell" you roll a saving throw at the end of every round to snap out of it. Similar effects that would hold you, freeze you in place, etc ... especially things that prevent you from taking actions [including dying] allow saving throws so at least you are doing something on your turn. I wouldn't say this makes wizards "unfun" per se. In general, these were mostly effects that monsters and NPCs would use against PCs. Certain effects [hold monster] were a useful tool for PCs to keep monsters at bay ... but there are other ways for a wizard to do that that don't leave him at the whim of the saving throw ... and in some cases, even the one turn before the save can be enough to help the party out. [/QUOTE]
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