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<blockquote data-quote="Lanefan" data-source="post: 4241941" data-attributes="member: 29398"><p>But what's wrong with just saying "Thog is what he is" and going with that, instead of always having to optimize him. (as you can probably tell, I'm not at all a fan of everything always being perfectly suited to its role and thusly optimized)The "warm fuzzy consistent feeling" is what world design is all about, and RPG design in my opinion should be about. When I sit down and design a world, I want to end up with something that the PCs were an organic part of before becoming PCs and could easily go back to being an organic part of afterwards; rather than have the PCs be special flowers...until they've earned it through adventuring. </p><p></p><p>I don't think I've put that very clearly. Every PC is or should be a commoner at heart, and every commoner should be able to join a party and adventure and (after some training) pick up the rudimentary basics of a class. 4e really skips over this step, and has the PCs start as pre-fab heroes without bothering to get them there, while ignoring whatever stages might lie between commoner and 1st-level PC. Which is fine, I suppose, if you want to be bad-ass from the get-go; but also woefully unrealistic. Me, I'd rather earn my badge of badassness in the trenches...or die trying; low-level PCs, after all, are there to be killed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>By the same token, what comes between the "minion" stage and the "skirmisher" stage for a Kobold? There's a *huge* difference between the two...far too big a gap to handwave away. Does a Kobold minion that survives a few battles suddenly wake up one morning with 27 hit points instead of 1? There's a bunch of gradations (or levels, counting up from a negative number to 0?) missing in there somewhere...</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4241941, member: 29398"] But what's wrong with just saying "Thog is what he is" and going with that, instead of always having to optimize him. (as you can probably tell, I'm not at all a fan of everything always being perfectly suited to its role and thusly optimized)The "warm fuzzy consistent feeling" is what world design is all about, and RPG design in my opinion should be about. When I sit down and design a world, I want to end up with something that the PCs were an organic part of before becoming PCs and could easily go back to being an organic part of afterwards; rather than have the PCs be special flowers...until they've earned it through adventuring. I don't think I've put that very clearly. Every PC is or should be a commoner at heart, and every commoner should be able to join a party and adventure and (after some training) pick up the rudimentary basics of a class. 4e really skips over this step, and has the PCs start as pre-fab heroes without bothering to get them there, while ignoring whatever stages might lie between commoner and 1st-level PC. Which is fine, I suppose, if you want to be bad-ass from the get-go; but also woefully unrealistic. Me, I'd rather earn my badge of badassness in the trenches...or die trying; low-level PCs, after all, are there to be killed. :) By the same token, what comes between the "minion" stage and the "skirmisher" stage for a Kobold? There's a *huge* difference between the two...far too big a gap to handwave away. Does a Kobold minion that survives a few battles suddenly wake up one morning with 27 hit points instead of 1? There's a bunch of gradations (or levels, counting up from a negative number to 0?) missing in there somewhere... Lanefan [/QUOTE]
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