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Simulationists, Black Boxes, and 4e
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<blockquote data-quote="Andor" data-source="post: 4242945" data-attributes="member: 1879"><p>All I can say is that this would be a game breaker for me. If I can't loot the monsters armour because it's just pixels on his sprite... Then why the hell am I bothering to sit at your table when I've been able to get that level of game for 20 years from a nintendo? It absolutely shatters immersion for me.</p><p></p><p>It may not suit your narrative purposes as GM to have my character do so, but I really couldn't care less. I am at the table to play my character, not dance as a puppet in the stage direction of your narrative masterpiece. Do the players have a duty to further the GMs plot? To a degree, yes. But I have seen games absolutely destroyed by a GM who insisted on trying to tell a story none of the players were interested in. </p><p></p><p>One of the great advantages of PnP games over CRPGs is the flexibility and degree of immersion possible. 4e, oddly, seems to be moving away from that. In a CRPG I can only solve a problem in a way the programmer anticipated. In a PnP game, being able to solve a problem only in a way the GM anticipated is a callsign of a very poor GM. The hallmark of good GMs is the ability to roll with whatever surprises the PCs come up with. The ability of a game to allow or discourage this is less a matter of the rules themselves than a matter of the attitude the rules suggest to the players.</p><p></p><p>It's been said that there are two basic systems of law. One is "What is not permitted is forbidden." the other is "What is not forbidden is permitted." The same holds true for RPG design. Previous editions of D&D have always emphasised the importance of the GM for adjudicating situations the rules didn't cover. In other words there was no pretense that the rules covered all situations and yet the PCs could attempt actions outside the rules. The attitude I seem to see in the 4e rules, and the 4e fans, is the opposite. <span style="color: Cyan">"Can I do X?" </span> <span style="color: Yellow">"Do you have a power for X on your sheet?"</span> <span style="color: Cyan">"No. "</span> <span style="color: Yellow">"Then no."</span></p><p></p><p>And that worries me.</p></blockquote><p></p>
[QUOTE="Andor, post: 4242945, member: 1879"] All I can say is that this would be a game breaker for me. If I can't loot the monsters armour because it's just pixels on his sprite... Then why the hell am I bothering to sit at your table when I've been able to get that level of game for 20 years from a nintendo? It absolutely shatters immersion for me. It may not suit your narrative purposes as GM to have my character do so, but I really couldn't care less. I am at the table to play my character, not dance as a puppet in the stage direction of your narrative masterpiece. Do the players have a duty to further the GMs plot? To a degree, yes. But I have seen games absolutely destroyed by a GM who insisted on trying to tell a story none of the players were interested in. One of the great advantages of PnP games over CRPGs is the flexibility and degree of immersion possible. 4e, oddly, seems to be moving away from that. In a CRPG I can only solve a problem in a way the programmer anticipated. In a PnP game, being able to solve a problem only in a way the GM anticipated is a callsign of a very poor GM. The hallmark of good GMs is the ability to roll with whatever surprises the PCs come up with. The ability of a game to allow or discourage this is less a matter of the rules themselves than a matter of the attitude the rules suggest to the players. It's been said that there are two basic systems of law. One is "What is not permitted is forbidden." the other is "What is not forbidden is permitted." The same holds true for RPG design. Previous editions of D&D have always emphasised the importance of the GM for adjudicating situations the rules didn't cover. In other words there was no pretense that the rules covered all situations and yet the PCs could attempt actions outside the rules. The attitude I seem to see in the 4e rules, and the 4e fans, is the opposite. [COLOR=Cyan]"Can I do X?" [/COLOR] [COLOR=Yellow]"Do you have a power for X on your sheet?"[/COLOR] [COLOR=Cyan]"No. "[/COLOR] [COLOR=Yellow]"Then no."[/COLOR] And that worries me. [/QUOTE]
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