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<blockquote data-quote="Lizard" data-source="post: 4243118" data-attributes="member: 1054"><p>The problem with this attitude is that it constrains what an RPG can/should be. If you say, "We don't need rules for buying/selling, because Heroes Don't Do That!", you've just sliced off massive chunks of campaign possibilities (the merchant campaign), as well as plenty of chances for interaction with the locals.</p><p></p><p>A surprising number of players LIKE dealing with minutae, and besides, knowing they CAN is often enough. It's amazing how many players will try to do something just because the rules say they can't. And there's better ways to deal with wannabe armor merchants than fiat denial -- start seriously tracking encumberance, reminding them that carrying armor is a lot harder than wearing it. They want to hire hirelings? Labor trouble, bandits, they need food and water for the mules, and, suddenly, it's not worth it to haul that kobold armor back to town -- a fact driven home by having a price for what it's worth already in mind.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4243118, member: 1054"] The problem with this attitude is that it constrains what an RPG can/should be. If you say, "We don't need rules for buying/selling, because Heroes Don't Do That!", you've just sliced off massive chunks of campaign possibilities (the merchant campaign), as well as plenty of chances for interaction with the locals. A surprising number of players LIKE dealing with minutae, and besides, knowing they CAN is often enough. It's amazing how many players will try to do something just because the rules say they can't. And there's better ways to deal with wannabe armor merchants than fiat denial -- start seriously tracking encumberance, reminding them that carrying armor is a lot harder than wearing it. They want to hire hirelings? Labor trouble, bandits, they need food and water for the mules, and, suddenly, it's not worth it to haul that kobold armor back to town -- a fact driven home by having a price for what it's worth already in mind. [/QUOTE]
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