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<blockquote data-quote="Andor" data-source="post: 4243219" data-attributes="member: 1879"><p>See here is the major disconnect between our positions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> The characters are exactly as unreal as the NPCs. They all exist solely in the shared imaginings of the players. Fairness between PCs and NPCs is certainly a false goal and I don't recall ever seeing anyone argue for it. However in most genres the PCs should not be visiblely of an entirely different nature than the NPCs. PCs who are super heros or young gods in a world of ordinary dirt farmers is fine, if you are playing a game of super heroes or young gods. D&D however is more traditionally a heros journey where the PCs rise from humble beginings (superior to Joe Peasant perhaps but only a little by virtue of training or talent) to the dragon-riding demon-slaying greatness of high level. So the rules should reflect the difference between PCs and NPCs in way consistant with the expectations of the genre. </p><p></p><p>The Players gathered around the table are not their characters. Now the GM and Game should strive to make their players happy, but my preference is that it be done in metagame ways that do not visibly intrude into the game world, like fate points or the simple fact that for practical purposes the game world revolves around the PCs. It just shouldn't <u>look</u> that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Andor, post: 4243219, member: 1879"] See here is the major disconnect between our positions. :D The characters are exactly as unreal as the NPCs. They all exist solely in the shared imaginings of the players. Fairness between PCs and NPCs is certainly a false goal and I don't recall ever seeing anyone argue for it. However in most genres the PCs should not be visiblely of an entirely different nature than the NPCs. PCs who are super heros or young gods in a world of ordinary dirt farmers is fine, if you are playing a game of super heroes or young gods. D&D however is more traditionally a heros journey where the PCs rise from humble beginings (superior to Joe Peasant perhaps but only a little by virtue of training or talent) to the dragon-riding demon-slaying greatness of high level. So the rules should reflect the difference between PCs and NPCs in way consistant with the expectations of the genre. The Players gathered around the table are not their characters. Now the GM and Game should strive to make their players happy, but my preference is that it be done in metagame ways that do not visibly intrude into the game world, like fate points or the simple fact that for practical purposes the game world revolves around the PCs. It just shouldn't [u]look[/u] that way. :D [/QUOTE]
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