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Simulationists, Black Boxes, and 4e
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<blockquote data-quote="HeavenShallBurn" data-source="post: 4243915" data-attributes="member: 39593"><p>In a game about killing things and taking their stuff, I damned well expect rules to facilitate the "taking its stuff" part.</p><p></p><p>We're just a different sort of gamer and enjoy different sort of games. For me there ISN'T a narrative, the story is what comes out of play, not something you play to facilitate. I do expect the rules to map onto and model what happens in the game world. Mostly because I just can't like fortune-in-the-middle, it gets my hackles up and breaks immersion. </p><p></p><p>I don't like action points or fate points or any other form of narrative control points because the narrative should be emergent. I don't want to "resolve a conflict" that's pure handwavery I could have gotten just as easily without rules. I want to resolve tasks so that everybody has a handle on what is actually happening in-game rather than just knowing how it ended and going back to make up what happened to create the end result.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 4243915, member: 39593"] In a game about killing things and taking their stuff, I damned well expect rules to facilitate the "taking its stuff" part. We're just a different sort of gamer and enjoy different sort of games. For me there ISN'T a narrative, the story is what comes out of play, not something you play to facilitate. I do expect the rules to map onto and model what happens in the game world. Mostly because I just can't like fortune-in-the-middle, it gets my hackles up and breaks immersion. I don't like action points or fate points or any other form of narrative control points because the narrative should be emergent. I don't want to "resolve a conflict" that's pure handwavery I could have gotten just as easily without rules. I want to resolve tasks so that everybody has a handle on what is actually happening in-game rather than just knowing how it ended and going back to make up what happened to create the end result. [/QUOTE]
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