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<blockquote data-quote="PrecociousApprentice" data-source="post: 4243924" data-attributes="member: 61449"><p>It is about killing things and taking good stuff. There are rules about taking good stuff. There was a preview about magic items and treasure. They decided to skip adding the rules about taking crappy stuff. They figured that if they gave good rules for the good stuff, maybe GMs would give that and players would be happy. If they included rules about crappy stuff, many GMs would focus on that, and players would say "This game sucks! It still has the Killing things part that I like, but now all we get is crappy stuff! What has come of my D&D? I am going to stick to the edition that focussed on giving good stuff."</p><p></p><p>Sorry for the juvenile humor, but I hope that I made my point. There is a limited amount of space in the books. There is also a limited amount of time for prep for games. WotC decided to focus on what is fun, let the GM make up the stuff that is fun for them but not popular with the general public, and streamline the rules. The point of streamlining is to focus on what is important at the cost of decreasing comprehensiveness.</p><p></p><p>There will be players that want to focus on strange things. Help them to have fun, but don't worry about the rules for it.</p><p></p><p>I once had a player that liked to collect the ears of his enemies. Gross, but he thought it was cool. He then badgered me to give him a fear aura for humanoids because of his necklaces of little pointy ears. I caved, but he didn't like it when there was a bounty set on his character. There were all kinds of fun moments to be had by everyone. Now if I had rules to look up for this it might have been gross for many players. Just because a player has a strange fetish for things outside the norm does not mean that there is a fault in the rules for not covering it. Collecting crappy kobold armor to try to sell it fits into this category.</p><p></p><p>Focus on Kill Things, take their Good Stuff. Ears, toenails, and stinky, crappy armor can be left behind.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4243924, member: 61449"] It is about killing things and taking good stuff. There are rules about taking good stuff. There was a preview about magic items and treasure. They decided to skip adding the rules about taking crappy stuff. They figured that if they gave good rules for the good stuff, maybe GMs would give that and players would be happy. If they included rules about crappy stuff, many GMs would focus on that, and players would say "This game sucks! It still has the Killing things part that I like, but now all we get is crappy stuff! What has come of my D&D? I am going to stick to the edition that focussed on giving good stuff." Sorry for the juvenile humor, but I hope that I made my point. There is a limited amount of space in the books. There is also a limited amount of time for prep for games. WotC decided to focus on what is fun, let the GM make up the stuff that is fun for them but not popular with the general public, and streamline the rules. The point of streamlining is to focus on what is important at the cost of decreasing comprehensiveness. There will be players that want to focus on strange things. Help them to have fun, but don't worry about the rules for it. I once had a player that liked to collect the ears of his enemies. Gross, but he thought it was cool. He then badgered me to give him a fear aura for humanoids because of his necklaces of little pointy ears. I caved, but he didn't like it when there was a bounty set on his character. There were all kinds of fun moments to be had by everyone. Now if I had rules to look up for this it might have been gross for many players. Just because a player has a strange fetish for things outside the norm does not mean that there is a fault in the rules for not covering it. Collecting crappy kobold armor to try to sell it fits into this category. Focus on Kill Things, take their Good Stuff. Ears, toenails, and stinky, crappy armor can be left behind. [/QUOTE]
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