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<blockquote data-quote="PrecociousApprentice" data-source="post: 4244056" data-attributes="member: 61449"><p>The game world is still there. You can equip whoever you want with your crappy kobold army. It's just that the rules don't deal with it. That is what your description is for. Why do you need a rule to tell you that you can do this? There was a quote I beleive upthread that says that there are two types of sets of rules. Permissive and restrictive. I am not sure that it will say either way, but I would be willing to bet that it says in one way or another that these rules are meant to be permissive. Meaning that even though there is no rule for it, it doesn't mean that you can't do it. It just means that they didn't want to spend time designing it for you. If this kind of detail is important to you, I am sure that you are resourceful enough to come up with a good rule yourself. For a lot of players, these were the rules that got ignored in favor of fun things.</p><p></p><p>The level appropriate rewards only seem strange if you divorce them from the fact that there are supposed to level appropriate challenges as well. The gear doesn't have to just be little packages that pop up after you defeat the foe. FitzTheRuke has a great play report from KotS that includes him adding the treasure to the foes. Interesting results. Now he has to add previous rewards back to other foes because of a TPK.</p><p></p><p>Either way, the world isn't less comprehensive, just the explicit rules for handling this sort of resource management. It seems that in WotCs opinion, that stuff is just not fun.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4244056, member: 61449"] The game world is still there. You can equip whoever you want with your crappy kobold army. It's just that the rules don't deal with it. That is what your description is for. Why do you need a rule to tell you that you can do this? There was a quote I beleive upthread that says that there are two types of sets of rules. Permissive and restrictive. I am not sure that it will say either way, but I would be willing to bet that it says in one way or another that these rules are meant to be permissive. Meaning that even though there is no rule for it, it doesn't mean that you can't do it. It just means that they didn't want to spend time designing it for you. If this kind of detail is important to you, I am sure that you are resourceful enough to come up with a good rule yourself. For a lot of players, these were the rules that got ignored in favor of fun things. The level appropriate rewards only seem strange if you divorce them from the fact that there are supposed to level appropriate challenges as well. The gear doesn't have to just be little packages that pop up after you defeat the foe. FitzTheRuke has a great play report from KotS that includes him adding the treasure to the foes. Interesting results. Now he has to add previous rewards back to other foes because of a TPK. Either way, the world isn't less comprehensive, just the explicit rules for handling this sort of resource management. It seems that in WotCs opinion, that stuff is just not fun. [/QUOTE]
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