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<blockquote data-quote="HeavenShallBurn" data-source="post: 4244088" data-attributes="member: 39593"><p>I just love being taken out of context, doesn't everyone? Especially by <span style="color: red"><strong>Comment removed. Don't insult people, even when they don't agree with you. ~PCat</strong></span></p><p></p><p>Not when you use mechanics that tell you the outcome of the action straight off. That is one of the reasons I dislike action points, they're re-editing the event log of the in-game universe. You rolled a failure, thus you didn't succeed. But because you really wanted to succeed you expend some metagame do-over point and make the event un-happen to try something different. Immersion breaking. A fortune in the middle game model is a deal breaker for me. You determine what happened via the roll then you narrate it. Move on to the next set of actions. Once rolled it's no longer mutable.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 4244088, member: 39593"] I just love being taken out of context, doesn't everyone? Especially by [color=red][b]Comment removed. Don't insult people, even when they don't agree with you. ~PCat[/b][/color] Not when you use mechanics that tell you the outcome of the action straight off. That is one of the reasons I dislike action points, they're re-editing the event log of the in-game universe. You rolled a failure, thus you didn't succeed. But because you really wanted to succeed you expend some metagame do-over point and make the event un-happen to try something different. Immersion breaking. A fortune in the middle game model is a deal breaker for me. You determine what happened via the roll then you narrate it. Move on to the next set of actions. Once rolled it's no longer mutable. [/QUOTE]
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