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General Tabletop Discussion
*Dungeons & Dragons
Simultaneous Initiative (Adapted from Chainmail)
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<blockquote data-quote="Harzel" data-source="post: 7579865" data-attributes="member: 6857506"><p>Preliminary caveat: I have not looked at the rules for Chainmail.</p><p></p><p></p><p></p><p>Just to be sure, "actions" here includes bonus actions, correct?</p><p></p><p>May an order be conditional, thereby making whether "they can take" an action a matter of intent rather than physical possibility? E.g., "When Joe has moved 15 ft. north, I cast fireball." or "When/if the goblins come into range, I shoot my bow at the nearest one."</p><p></p><p>What about reactions due to actions (<em>Shield, Counterspell, Hellish Rebuke, Riposte, </em>etc.)?</p><p></p><p></p><p></p><p>Movement and actions can 'conflict' in several different ways that, potentially, one might want to resolve differently. This description is ok as a summary, but, for instance, as a player I'd want to know a lot more about how you propose to handle various cases. I have a bunch of examples in mind, but I am pressed for time; will return to this tomorrow.</p><p></p><p></p><p></p><p>So it would seem that sometimes not having used your action will be an advantage. Is there a 'delay' option (a generalization of the conditional action declarations alluded to above)?</p><p></p><p></p><p></p><p>I have been experimenting with simultaneous action resolution for about the last year. In some ways I like it better than the standard procedure, but it definitely had challenges and downsides that I did not foresee. The dividing the round in half idea is an interesting twist. Off the top of my head, I'd guess that it would reduce the frequency of, but not eliminate the challenges/downsides that I have encountered. More details tomorrow.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7579865, member: 6857506"] Preliminary caveat: I have not looked at the rules for Chainmail. Just to be sure, "actions" here includes bonus actions, correct? May an order be conditional, thereby making whether "they can take" an action a matter of intent rather than physical possibility? E.g., "When Joe has moved 15 ft. north, I cast fireball." or "When/if the goblins come into range, I shoot my bow at the nearest one." What about reactions due to actions ([I]Shield, Counterspell, Hellish Rebuke, Riposte, [/I]etc.)? Movement and actions can 'conflict' in several different ways that, potentially, one might want to resolve differently. This description is ok as a summary, but, for instance, as a player I'd want to know a lot more about how you propose to handle various cases. I have a bunch of examples in mind, but I am pressed for time; will return to this tomorrow. So it would seem that sometimes not having used your action will be an advantage. Is there a 'delay' option (a generalization of the conditional action declarations alluded to above)? I have been experimenting with simultaneous action resolution for about the last year. In some ways I like it better than the standard procedure, but it definitely had challenges and downsides that I did not foresee. The dividing the round in half idea is an interesting twist. Off the top of my head, I'd guess that it would reduce the frequency of, but not eliminate the challenges/downsides that I have encountered. More details tomorrow. [/QUOTE]
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