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General Tabletop Discussion
*Dungeons & Dragons
Simultaneous Initiative (Adapted from Chainmail)
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<blockquote data-quote="Hriston" data-source="post: 7582112" data-attributes="member: 6787503"><p>A lot that became and is still part of D&D, including the initiative system, has its roots in Chainmail. The purpose of this thought experiment, rather than an attempt to fix anything, is to imagine how “simultaneous movement” could work if it was brought forward into the current edition in the same way that the “move/countermove” system was. </p><p></p><p></p><p></p><p>Yes, as in the example when the orcs use the bonus action given to them by the Aggressive trait. </p><p></p><p></p><p></p><p>Yes, I’d consider this a use of the Ready action, though, with the limitations that come with that. </p><p></p><p></p><p></p><p>Reactions would come up in the process of resolution rather than during the “action-declaration” phase, as in the illusionist’s casting of <em>counterspell</em> in the example. </p><p></p><p></p><p></p><p>I’d like to hear these. What I have in mind is if the resolutions of two actions are incompatible, then a Dexterity check decides which one happens. In my example, this happened when either the illusionist could cast <em>counterspell</em>, because his surprise had worn off before the wizard cast his spell, or he couldn’t cast <em>counterspell</em>, because he was still surprised. Those two resolutions to the action of the wizard casting his spell couldn't both be true, so the dice decide which of the two is actually what happens .</p><p></p><p></p><p></p><p>As above, it would be the Ready action, which I guess looks a little funny in a system like this where you don't have an initiative, but it operates the same way. Instead of taking your action simultaneously with everyone's movement and action during one of the two movement phases, you take it as a reaction in response to a perceivable trigger.</p><p></p><p></p><p></p><p>Great! I look forward to hearing about it!</p></blockquote><p></p>
[QUOTE="Hriston, post: 7582112, member: 6787503"] A lot that became and is still part of D&D, including the initiative system, has its roots in Chainmail. The purpose of this thought experiment, rather than an attempt to fix anything, is to imagine how “simultaneous movement” could work if it was brought forward into the current edition in the same way that the “move/countermove” system was. Yes, as in the example when the orcs use the bonus action given to them by the Aggressive trait. Yes, I’d consider this a use of the Ready action, though, with the limitations that come with that. Reactions would come up in the process of resolution rather than during the “action-declaration” phase, as in the illusionist’s casting of [I]counterspell[/I] in the example. I’d like to hear these. What I have in mind is if the resolutions of two actions are incompatible, then a Dexterity check decides which one happens. In my example, this happened when either the illusionist could cast [I]counterspell[/I], because his surprise had worn off before the wizard cast his spell, or he couldn’t cast [I]counterspell[/I], because he was still surprised. Those two resolutions to the action of the wizard casting his spell couldn't both be true, so the dice decide which of the two is actually what happens . As above, it would be the Ready action, which I guess looks a little funny in a system like this where you don't have an initiative, but it operates the same way. Instead of taking your action simultaneously with everyone's movement and action during one of the two movement phases, you take it as a reaction in response to a perceivable trigger. Great! I look forward to hearing about it! [/QUOTE]
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