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*Dungeons & Dragons
Simultaneous Initiative (Adapted from Chainmail)
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<blockquote data-quote="toucanbuzz" data-source="post: 8407689" data-attributes="member: 19270"><p>I have, for the last 4+ years, used a "light" version of this, and it's been discussed <em>ad nauseum </em>on the forums. Here's what works and doesn't work:</p><p></p><p><strong>Works</strong></p><ul> <li data-xf-list-type="ul">Declaring actions in advance. Speeds up gameplay as all players (and the DM's monsters) are figuring out what they are doing simultaneously rather than one-at-a-time. Consider allowing players option to always "cancel" any declared action in favor of Dash, Dodge, Disengage, and consider allowing anyone to sub in a very similar action (e.g. I was going to attack with my axe, but the enemy is now next to a <em>wall of fire</em> and I want to Shove them in (a special attack), perhaps using the axe).</li> </ul><p><strong>Doesn't Work</strong></p><p></p><ul> <li data-xf-list-type="ul">Declaring bonus actions (way too much bookkeeping) and movement. Those are generally dependent on the primary action, and given the limited # of bonus actions, don't contribute heavily to "analysis paralysis."</li> </ul><p><strong>Curious</strong></p><p></p><ul> <li data-xf-list-type="ul">Simultaneous actions. Haven't tried this. Applied it in AD&D days for nearly a decade. Currently use a "highest DEX score wins, otherwise rolloff with d20" for ties. It makes sense though. I just don't know how to apply it in a day when there's bonus actions and reactions.</li> </ul></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8407689, member: 19270"] I have, for the last 4+ years, used a "light" version of this, and it's been discussed [I]ad nauseum [/I]on the forums. Here's what works and doesn't work: [B]Works[/B] [LIST] [*]Declaring actions in advance. Speeds up gameplay as all players (and the DM's monsters) are figuring out what they are doing simultaneously rather than one-at-a-time. Consider allowing players option to always "cancel" any declared action in favor of Dash, Dodge, Disengage, and consider allowing anyone to sub in a very similar action (e.g. I was going to attack with my axe, but the enemy is now next to a [I]wall of fire[/I] and I want to Shove them in (a special attack), perhaps using the axe). [/LIST] [B]Doesn't Work[/B] [LIST] [*]Declaring bonus actions (way too much bookkeeping) and movement. Those are generally dependent on the primary action, and given the limited # of bonus actions, don't contribute heavily to "analysis paralysis." [/LIST] [B]Curious[/B] [LIST] [*]Simultaneous actions. Haven't tried this. Applied it in AD&D days for nearly a decade. Currently use a "highest DEX score wins, otherwise rolloff with d20" for ties. It makes sense though. I just don't know how to apply it in a day when there's bonus actions and reactions. [/LIST] [/QUOTE]
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