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<blockquote data-quote="nakia" data-source="post: 2130136" data-attributes="member: 25747"><p>I think your analysis is spot on, takryis, and it made me think about films v. graphic novels in a way I had not thought of before.</p><p></p><p>I am viewing Sin City as an experiment -- an attempt to put a graphic novel on screen whole cloth. Not just tell the same story as faithfully as possible on screen, but actually put the graphic novel on screen, which is why it has been shot digitally and looks the way it does. This experiment may fail miserably, precisely for the reasons takryis describes. Each medium has different conventions, strengths, and weaknesses. What works very well in one medium (a type of dialogue in graphic novels) may not work at all in another (the graphic novel dialogue style may seem stilted and trite on film). But it's a bold experiment nonetheless. And, since it is a bold experiment involving one of my favorite comics, I am going to see it.</p><p></p><p>An instersting aside, one relevant here, I think, is that Frank Miller became known for altering the conventions of dialogue in comics. He became noted for having "voice overs" that did not appear in word balloons and were placed outside of the actual comic panels. In one of the Sin City comics, he has a word -- one word -- take up two pages in a "centerfold." I was floored by this, both at its use stylistically and its use in the context of the story. I mean, what writer/artist wants to use two whole pages on a single word?</p></blockquote><p></p>
[QUOTE="nakia, post: 2130136, member: 25747"] I think your analysis is spot on, takryis, and it made me think about films v. graphic novels in a way I had not thought of before. I am viewing Sin City as an experiment -- an attempt to put a graphic novel on screen whole cloth. Not just tell the same story as faithfully as possible on screen, but actually put the graphic novel on screen, which is why it has been shot digitally and looks the way it does. This experiment may fail miserably, precisely for the reasons takryis describes. Each medium has different conventions, strengths, and weaknesses. What works very well in one medium (a type of dialogue in graphic novels) may not work at all in another (the graphic novel dialogue style may seem stilted and trite on film). But it's a bold experiment nonetheless. And, since it is a bold experiment involving one of my favorite comics, I am going to see it. An instersting aside, one relevant here, I think, is that Frank Miller became known for altering the conventions of dialogue in comics. He became noted for having "voice overs" that did not appear in word balloons and were placed outside of the actual comic panels. In one of the Sin City comics, he has a word -- one word -- take up two pages in a "centerfold." I was floored by this, both at its use stylistically and its use in the context of the story. I mean, what writer/artist wants to use two whole pages on a single word? [/QUOTE]
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