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Sin Dragon + Nymph = Echidna
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<blockquote data-quote="Garnfellow" data-source="post: 1276270" data-attributes="member: 1223"><p><strong>Spawn of Echidna: The Braying Monster</strong></p><p></p><p>Here's but one of Echidna's wretched progeny. The PCs will run into several of her ilk before encountering Echidna herself. This thing was built using a blight wolf (Creature Collection Revisited), advancing her out to 14 HD, and adding the Beast of Set template (Necropolis).</p><p></p><p><strong>The Baying Monster:</strong> CR 13; Large Magical Beast; HD 15d10+120; hp 206; Init +7; Spd 90 ft; AC 21, touch 15, flat-footed 15; BAB +15; Grp +23; Atk +21 melee (2d6+4 plus poison, bite); Full Atk +21 melee (2d6+4 plus poison, bite) and +19 melee (1d6+2, 2 claws) or +21 melee (2d6+4 plus poison, bite) and +19 melee (1d8+2, tail); Space/Reach 10 ft/5 ft; SA chilling howl, frightful presence, poison, spell-like abilities; SQ DR 15/magic, immunities, resistance to acid, cold, electricity, and fire 10, scent, partial flight, sense purity; SR 30; AL CE; SV Fort +17, Ref +16, Will +5; Str 19, Dex 24, Con 26, Int 9, Wis 10, Cha 16.</p><p></p><p><em>Skills and Feats</em>: Hide +4, Jump +4, Listen +6, Move Silently +14, Search +1, Spot +12, Survival +4; Alertness, Combat Reflexes, Improved Natural Attack (bite), Multiattack, Quicken Spell-Like Ability (<em>cure moderate wounds</em>), Weapon Finesse.</p><p></p><p><strong>Chilling Howl (Su):</strong> The Baying Monster can howl as a standard action. This sonic, mind-affecting compulsion affects all creatures within a 400-foot radius. Affected creatures must succeed on a DC 20 Will save or be panicked for 1d6 rounds. Whether or not the save is successful, an affected creature is immune to the effects of the Baying Monster's howl again for 24 hours. The effect’s caster level is 15th. The save DC is Charisma-based.</p><p></p><p><strong>Frightful Presence (Ex):</strong> The Baying Monster can inspire terror by making a loud sound. All creatures within 30 ft must make a DC 20 Will save or become frightened for 5d6 rounds. The save DC is Charisma-based.</p><p></p><p><strong>Poison (Ex):</strong> Bite, DC 25 Fortitude save; initial and secondary damage 1d6 Con. The save DC is Constitution-based.</p><p></p><p><strong>Spell-Like Abilities:</strong> 3/day—<em>cure moderate wounds</em> (self only), <em>darkness</em>, <em>displacement</em>, <em>polymorph</em>; 1/day—<em>desecrate</em>, <em>dispel good</em> (DC 18), <em>protection from good</em>, <em>unholy blight </em>(DC 17). Caster level 15th.</p><p></p><p><strong>Immunities (Ex):</strong> The Baying Monster has immunity to mind-affecting spells and effects, paralysis, and non-lethal damage.</p><p></p><p><strong>Partial Flight (Ex):</strong> The Baying Monster can fly at a speed of 60 ft for up to 3 rounds, after which time it may not fly again for an equal number or rounds; it is treated as having clumsy maneuverability. Due to its wings, the Baying Monster's maximum jumping distance is not limited by its height, and moreover, it doubles the result of all Jump checks for purpose of determining jumping distance. If the Baying Monster should lose the use of its wings for any reason, it loses the partial flight ability, and its ground speed is reduced to 60 ft.</p><p></p><p><strong>Scent (Ex):</strong> The Baying Monster can detect approaching enemies, sniff out hidden foes, and track by sense of smell.</p><p></p><p><strong>Sense Purity (Su):</strong> The Baying Monster automatically senses good creatures, spells and items within 60 ft at will, as if they had spent 3 rounds concentrating with a <em>detect good</em> spell active. This ability does not constitute an action. If the Baying Monster actually spends one round concentrating, it can also discern whether a particular good subject is also lawful.</p><p></p><p><strong>Physical Description:</strong> The Baying Monster has the head of a wolf, a dragonlike body and tail, and large, bat-like wings.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1276270, member: 1223"] [b]Spawn of Echidna: The Braying Monster[/b] Here's but one of Echidna's wretched progeny. The PCs will run into several of her ilk before encountering Echidna herself. This thing was built using a blight wolf (Creature Collection Revisited), advancing her out to 14 HD, and adding the Beast of Set template (Necropolis). [B]The Baying Monster:[/B] CR 13; Large Magical Beast; HD 15d10+120; hp 206; Init +7; Spd 90 ft; AC 21, touch 15, flat-footed 15; BAB +15; Grp +23; Atk +21 melee (2d6+4 plus poison, bite); Full Atk +21 melee (2d6+4 plus poison, bite) and +19 melee (1d6+2, 2 claws) or +21 melee (2d6+4 plus poison, bite) and +19 melee (1d8+2, tail); Space/Reach 10 ft/5 ft; SA chilling howl, frightful presence, poison, spell-like abilities; SQ DR 15/magic, immunities, resistance to acid, cold, electricity, and fire 10, scent, partial flight, sense purity; SR 30; AL CE; SV Fort +17, Ref +16, Will +5; Str 19, Dex 24, Con 26, Int 9, Wis 10, Cha 16. [I]Skills and Feats[/I]: Hide +4, Jump +4, Listen +6, Move Silently +14, Search +1, Spot +12, Survival +4; Alertness, Combat Reflexes, Improved Natural Attack (bite), Multiattack, Quicken Spell-Like Ability ([I]cure moderate wounds[/I]), Weapon Finesse. [B]Chilling Howl (Su):[/B] The Baying Monster can howl as a standard action. This sonic, mind-affecting compulsion affects all creatures within a 400-foot radius. Affected creatures must succeed on a DC 20 Will save or be panicked for 1d6 rounds. Whether or not the save is successful, an affected creature is immune to the effects of the Baying Monster's howl again for 24 hours. The effect’s caster level is 15th. The save DC is Charisma-based. [B]Frightful Presence (Ex):[/B] The Baying Monster can inspire terror by making a loud sound. All creatures within 30 ft must make a DC 20 Will save or become frightened for 5d6 rounds. The save DC is Charisma-based. [B]Poison (Ex):[/B] Bite, DC 25 Fortitude save; initial and secondary damage 1d6 Con. The save DC is Constitution-based. [B]Spell-Like Abilities:[/B] 3/day—[I]cure moderate wounds[/I] (self only), [I]darkness[/I], [I]displacement[/I], [I]polymorph[/I]; 1/day—[I]desecrate[/I], [I]dispel good[/I] (DC 18), [I]protection from good[/I], [I]unholy blight [/I](DC 17). Caster level 15th. [B]Immunities (Ex):[/B] The Baying Monster has immunity to mind-affecting spells and effects, paralysis, and non-lethal damage. [B]Partial Flight (Ex):[/B] The Baying Monster can fly at a speed of 60 ft for up to 3 rounds, after which time it may not fly again for an equal number or rounds; it is treated as having clumsy maneuverability. Due to its wings, the Baying Monster's maximum jumping distance is not limited by its height, and moreover, it doubles the result of all Jump checks for purpose of determining jumping distance. If the Baying Monster should lose the use of its wings for any reason, it loses the partial flight ability, and its ground speed is reduced to 60 ft. [B]Scent (Ex):[/B] The Baying Monster can detect approaching enemies, sniff out hidden foes, and track by sense of smell. [B]Sense Purity (Su):[/B] The Baying Monster automatically senses good creatures, spells and items within 60 ft at will, as if they had spent 3 rounds concentrating with a [I]detect good[/I] spell active. This ability does not constitute an action. If the Baying Monster actually spends one round concentrating, it can also discern whether a particular good subject is also lawful. [B]Physical Description:[/B] The Baying Monster has the head of a wolf, a dragonlike body and tail, and large, bat-like wings. [/QUOTE]
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Sin Dragon + Nymph = Echidna
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