Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Since I'm too lazy to find suitable monsters...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dykstrav" data-source="post: 5610223" data-attributes="member: 40522"><p>Well, to fit your theme...</p><p></p><p>For a 2nd-level party, strong contenders for the undead include skeletons and skeletal champions. Since you've got two divine casters and a paladin, I'd advise you include some undead that they can easily blast or control with a channel energy or two--do something to make them feel smart for making the character choices that they've made. The skeletal champion could be the necromancer's lieutenant over the skeletons, a bodyguard, or on patrol to find the group once they've started making a dent in the undead there. You might also consider ghouls. They're really scary at low level because they can paralyze you, so that'd be a great way to capture a character alive if the necromancer has something nefarious in mind for them.</p><p></p><p>For the plants, the assassin vine, mandragora, vegepygmy, violet fungus, and xtabay all immediately come to mind. The yellow musk creeper is a great recommendation--since the "zombies" look and act like undead zombies, it's a great "gotcha" monster when the clerics try to channel energy on them. They're all plant creatures and around CR 2 or 3. A phycomid (CR 4) would be a real challenge at level 2, but seems to fit into the necromancer/corruption theme since it can spawn new phycomids from the adventurers it kills (like many undead).</p><p></p><p>I'd also advise you to consider broadening your theme a bit to add more variety to your encounters. </p><p></p><p>Perhaps you could have small or medium earth elementals and describe them as originating from special soil sanctified to holy gardens of the deity, now active and roaming the complex in an attempt to put down the undead. We all think of earth elementals as being made of rocks, but you can easily describe them as being made of soil tangled with vines and branches with small trees or shrubs protruding from them, or covered in herbs or flowers sacred to the deity.</p><p></p><p>You could also use a single dryad (CR 3) that was once a druidic liason with the temple, bound to a sacred tree within the temple and driven violently mad with the necromancer's arrival. If you make the dryad dangerously insane (at least when the characters first arrive), there may be some hope of redeeming the creature. If the characters can complete some story-related task (such as re-sanctifying a particular altar or image of the deity), the dryad recovers and can provide them with a safe place to rest, information on the temple's invaders, the location of a secret treasure cache, or some other reward. If the characters simply attack and kill the dryad, they players are likely still satisfied with facing a challenge and feel like they've given a tortured soul some sort of peace. Either way, they feel like their choices matter in the grand scheme of things.</p><p></p><p>Hope that helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5610223, member: 40522"] Well, to fit your theme... For a 2nd-level party, strong contenders for the undead include skeletons and skeletal champions. Since you've got two divine casters and a paladin, I'd advise you include some undead that they can easily blast or control with a channel energy or two--do something to make them feel smart for making the character choices that they've made. The skeletal champion could be the necromancer's lieutenant over the skeletons, a bodyguard, or on patrol to find the group once they've started making a dent in the undead there. You might also consider ghouls. They're really scary at low level because they can paralyze you, so that'd be a great way to capture a character alive if the necromancer has something nefarious in mind for them. For the plants, the assassin vine, mandragora, vegepygmy, violet fungus, and xtabay all immediately come to mind. The yellow musk creeper is a great recommendation--since the "zombies" look and act like undead zombies, it's a great "gotcha" monster when the clerics try to channel energy on them. They're all plant creatures and around CR 2 or 3. A phycomid (CR 4) would be a real challenge at level 2, but seems to fit into the necromancer/corruption theme since it can spawn new phycomids from the adventurers it kills (like many undead). I'd also advise you to consider broadening your theme a bit to add more variety to your encounters. Perhaps you could have small or medium earth elementals and describe them as originating from special soil sanctified to holy gardens of the deity, now active and roaming the complex in an attempt to put down the undead. We all think of earth elementals as being made of rocks, but you can easily describe them as being made of soil tangled with vines and branches with small trees or shrubs protruding from them, or covered in herbs or flowers sacred to the deity. You could also use a single dryad (CR 3) that was once a druidic liason with the temple, bound to a sacred tree within the temple and driven violently mad with the necromancer's arrival. If you make the dryad dangerously insane (at least when the characters first arrive), there may be some hope of redeeming the creature. If the characters can complete some story-related task (such as re-sanctifying a particular altar or image of the deity), the dryad recovers and can provide them with a safe place to rest, information on the temple's invaders, the location of a secret treasure cache, or some other reward. If the characters simply attack and kill the dryad, they players are likely still satisfied with facing a challenge and feel like they've given a tortured soul some sort of peace. Either way, they feel like their choices matter in the grand scheme of things. Hope that helps. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Since I'm too lazy to find suitable monsters...
Top