Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Sing to me, O Muse, of BECMI!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 8895412" data-attributes="member: 6799660"><p>I mean, we often ended up playing different actual characters, as in personalities (and maybe fighter Joe became 'a swashbuckler' while fighter Jim was 'a barbarian,' but they both wielded 'swords' and wore plate once they could afford it). We also definitely would roll up the next character saying 'I hope I have stats for a halfling or cleric this time, as I haven't played one of those in a while,' so yeah we did play with the character creation options we actually had. That said, the stats were at the whim of luck and much of your character's abilities came from the spells or magic items they found (so, play-emergent), so there wasn't much 'character build' mechanisms to do. A character might be 'Joe the fighter who got a +3 spear at really low level and thus it became his signature weapon and proposed marriage to the orc princess as a bluff but we ended turning them into strategic allies' instead of 'Joe the dex-based battlemaster with the shield master feat and proposed to the (same story).' I don't know if that's more playing for adventure or not.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8895412, member: 6799660"] I mean, we often ended up playing different actual characters, as in personalities (and maybe fighter Joe became 'a swashbuckler' while fighter Jim was 'a barbarian,' but they both wielded 'swords' and wore plate once they could afford it). We also definitely would roll up the next character saying 'I hope I have stats for a halfling or cleric this time, as I haven't played one of those in a while,' so yeah we did play with the character creation options we actually had. That said, the stats were at the whim of luck and much of your character's abilities came from the spells or magic items they found (so, play-emergent), so there wasn't much 'character build' mechanisms to do. A character might be 'Joe the fighter who got a +3 spear at really low level and thus it became his signature weapon and proposed marriage to the orc princess as a bluff but we ended turning them into strategic allies' instead of 'Joe the dex-based battlemaster with the shield master feat and proposed to the (same story).' I don't know if that's more playing for adventure or not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Sing to me, O Muse, of BECMI!
Top