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General Tabletop Discussion
D&D Older Editions
Sing to me, O Muse, of BECMI!
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<blockquote data-quote="cavalier973" data-source="post: 8977410" data-attributes="member: 91595"><p>For a hex crawl adventure, you might consider “The Evils of Illmire”.</p><p></p><p>There is a podcast, “3d6, Down the Line”, that has two campaigns using the OSE rules. The first is the Dolmenwood campaign, which is a hexcrawl, and uses several of Necrotic Gnome’s adventures, including “Winter’s Daughter”, and “The Ruined Abbey of St. Clewyd”, so, spoilers if you listen to it. They ended this campaign, and switched to</p><p>“The Halls of Arden Vul”, which is a megadungeon.</p><p></p><p>They follow the rules for timekeeping, resource management—including keeping track of how many turns their torch has been burning—having a mapper, and encumbrance (they use a house rule, where the character can carry a number of items equal to the character’s CON score). They also use a house rule for “death and dismemberment, which may come from Necrotic Gnome. When a character drops to zero hit points, a die is rolled and a chart consulted. Sometimes the character just dies, sometimes the character may lose a body part.</p><p></p><p>There is rarely a thief character; normally, the players just tell the DM what their characters are looking at or doing, and the DM rules whether the characters succeed, sometimes based on a die roll. There are some sessions where they don’t roll the dice at all.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 8977410, member: 91595"] For a hex crawl adventure, you might consider “The Evils of Illmire”. There is a podcast, “3d6, Down the Line”, that has two campaigns using the OSE rules. The first is the Dolmenwood campaign, which is a hexcrawl, and uses several of Necrotic Gnome’s adventures, including “Winter’s Daughter”, and “The Ruined Abbey of St. Clewyd”, so, spoilers if you listen to it. They ended this campaign, and switched to “The Halls of Arden Vul”, which is a megadungeon. They follow the rules for timekeeping, resource management—including keeping track of how many turns their torch has been burning—having a mapper, and encumbrance (they use a house rule, where the character can carry a number of items equal to the character’s CON score). They also use a house rule for “death and dismemberment, which may come from Necrotic Gnome. When a character drops to zero hit points, a die is rolled and a chart consulted. Sometimes the character just dies, sometimes the character may lose a body part. There is rarely a thief character; normally, the players just tell the DM what their characters are looking at or doing, and the DM rules whether the characters succeed, sometimes based on a die roll. There are some sessions where they don’t roll the dice at all. [/QUOTE]
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