Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Sing to me, O Muse, of BECMI!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Sigil" data-source="post: 9225292" data-attributes="member: 2013"><p>I'm going to give some very specific suggestions, especially considering you're starting in Threshold. I'll stick to "official" TSR products, even though there is a lot of good info in the Vaults of Pandius.</p><p></p><p>For all of these, pick up PDFS at DriveThruRPG for just a few bucks. Will try to avoid spoilers here. In the approximate order in which I find them useful:</p><p></p><p>1. B11 - King's Festival - You're not getting this for the adventure. Instead, pick it up for several pages of excellent DM tips for the BECMI system in particular and all editions in general (pages 3-9), some additional information on your setting (Karameikos) on page 10, and the "Adventure Clock" on page 20. The adventure is decent enough, but if you don't think the Big Bad's name (Kavorquian) is now an old enough reference to slip by your players unnoticed, you're going to have to change that name before you run this. But the big draw here are the DM tips and especially the Adventure Clock.</p><p></p><p>2. B10 - Night's Dark Terror - You'll find good DM'ing tips for Wilderness adventures on pages 3-5 as well as some additional information about Karameikos in general. There's a very nice "flavor" section on Threshold (pages 34-35) itself, and the page on Weather and Calendar is something you'll want to grab (Pull-Out Sheet VII) but also get this for the adventure - this is consistently rated as one of the best adventure modules TSR published for a reason. You'll not want to run the adventure right away but the sooner you can start laying bread crumbs for the players to follow to start this up, the better. It takes place around Threshold so it's a natural fit. You can cut the adventure short once it leads the characters back to Threshold (approximately page 39) but if you take it all the way through to the end there are some opportunities for EPIC set-pieces your players will talk about for years and some truly fascinating world-building/history reveals the deeper you go.</p><p></p><p>3. B1-9 - In Search of Adventure - This is a compilation work that essentially takes most of the content in modules B1 through B9 and organizes them into a branching adventure tree to allow you to easily run a sandbox style campaign in Karameikos that will take most characters through about 4 adventures (and probably about 5th level). All roads eventually lead to Specularum, the capital city. This is one of the best values in terms of adventures you're likely to find, and while there is very little new about the setting here, I find the "Interludes" that connect the adventures are great to either use outright or steal as templates for hooks and other ways to transition from one adventure to another.</p><p></p><p>4. GAZ1 - Karameikos - This is almost a no-brainer. Use this almost purely for flavor; ignore the crunchy rules bits for the most part. The calendar on page 33 and the information about the economy (and coinage) on page 34 are useful anywhere in Karameikos, including Threshold. Also, there is quite a bit on Threshold on pages 39 and 40 and with context of the others cities you can see how Threshold "fits" into the nation at large. The "Characters" section - particularly NPCs in Threshold (pages 56 and 57) and the Black Eagle Barony (since you've already introduced Bargle - pages 58 and 59) are useful too. Finally, campaign building advice and adventure ideas on pages 61 through 64 will be welcome. The only reason this is so low is that it isn't strictly Threshold-focused, and if you already grabbed B11 you have the calendar so the only things that apply to your campaign right now are the bit on coinage and the extra background information on NPCs (which is among the easiest things to find on the web at large for free).</p><p></p><p>5. B6 - The Veiled Society - You don't need this if you picked up B1-9 per my point 3 above, but this is a great change-of-pace adventure that presents an investigative mystery instead of a straight dungeon crawl like most other B-series modules. Pages 2-5 give some information about the political intrigue that leads to the story's events (including introductions to NPC personalities) and if you're willing to read into things a bit, walk you through the experience of "characters from a small town entering the big city for the first time." This adventure has little off-screeen vignettes (on the title page, pages 4, 5 and 8 that, depending on your DMing style, you may wish to share with your players post-adventure - though don't share them before it's complete as they will spoil the adventure).</p><p></p><p>EDIT: Wow, read this in "Related Threads" from a recent thread and just noticed the last post was from about 6 months ago. Apologies for the thread-necromancy.</p></blockquote><p></p>
[QUOTE="The Sigil, post: 9225292, member: 2013"] I'm going to give some very specific suggestions, especially considering you're starting in Threshold. I'll stick to "official" TSR products, even though there is a lot of good info in the Vaults of Pandius. For all of these, pick up PDFS at DriveThruRPG for just a few bucks. Will try to avoid spoilers here. In the approximate order in which I find them useful: 1. B11 - King's Festival - You're not getting this for the adventure. Instead, pick it up for several pages of excellent DM tips for the BECMI system in particular and all editions in general (pages 3-9), some additional information on your setting (Karameikos) on page 10, and the "Adventure Clock" on page 20. The adventure is decent enough, but if you don't think the Big Bad's name (Kavorquian) is now an old enough reference to slip by your players unnoticed, you're going to have to change that name before you run this. But the big draw here are the DM tips and especially the Adventure Clock. 2. B10 - Night's Dark Terror - You'll find good DM'ing tips for Wilderness adventures on pages 3-5 as well as some additional information about Karameikos in general. There's a very nice "flavor" section on Threshold (pages 34-35) itself, and the page on Weather and Calendar is something you'll want to grab (Pull-Out Sheet VII) but also get this for the adventure - this is consistently rated as one of the best adventure modules TSR published for a reason. You'll not want to run the adventure right away but the sooner you can start laying bread crumbs for the players to follow to start this up, the better. It takes place around Threshold so it's a natural fit. You can cut the adventure short once it leads the characters back to Threshold (approximately page 39) but if you take it all the way through to the end there are some opportunities for EPIC set-pieces your players will talk about for years and some truly fascinating world-building/history reveals the deeper you go. 3. B1-9 - In Search of Adventure - This is a compilation work that essentially takes most of the content in modules B1 through B9 and organizes them into a branching adventure tree to allow you to easily run a sandbox style campaign in Karameikos that will take most characters through about 4 adventures (and probably about 5th level). All roads eventually lead to Specularum, the capital city. This is one of the best values in terms of adventures you're likely to find, and while there is very little new about the setting here, I find the "Interludes" that connect the adventures are great to either use outright or steal as templates for hooks and other ways to transition from one adventure to another. 4. GAZ1 - Karameikos - This is almost a no-brainer. Use this almost purely for flavor; ignore the crunchy rules bits for the most part. The calendar on page 33 and the information about the economy (and coinage) on page 34 are useful anywhere in Karameikos, including Threshold. Also, there is quite a bit on Threshold on pages 39 and 40 and with context of the others cities you can see how Threshold "fits" into the nation at large. The "Characters" section - particularly NPCs in Threshold (pages 56 and 57) and the Black Eagle Barony (since you've already introduced Bargle - pages 58 and 59) are useful too. Finally, campaign building advice and adventure ideas on pages 61 through 64 will be welcome. The only reason this is so low is that it isn't strictly Threshold-focused, and if you already grabbed B11 you have the calendar so the only things that apply to your campaign right now are the bit on coinage and the extra background information on NPCs (which is among the easiest things to find on the web at large for free). 5. B6 - The Veiled Society - You don't need this if you picked up B1-9 per my point 3 above, but this is a great change-of-pace adventure that presents an investigative mystery instead of a straight dungeon crawl like most other B-series modules. Pages 2-5 give some information about the political intrigue that leads to the story's events (including introductions to NPC personalities) and if you're willing to read into things a bit, walk you through the experience of "characters from a small town entering the big city for the first time." This adventure has little off-screeen vignettes (on the title page, pages 4, 5 and 8 that, depending on your DMing style, you may wish to share with your players post-adventure - though don't share them before it's complete as they will spoil the adventure). EDIT: Wow, read this in "Related Threads" from a recent thread and just noticed the last post was from about 6 months ago. Apologies for the thread-necromancy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Sing to me, O Muse, of BECMI!
Top