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General Tabletop Discussion
*TTRPGs General
Single class campaign anyone?
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<blockquote data-quote="SteelDraco" data-source="post: 506500" data-attributes="member: 359"><p>I played a very entertaining campaign where every PC had to have at least half their levels in a psionic class. That was a good time... we were playing githzerai re-colonizing their rediscovered jungle homeworld, which was a completely wild-magic plane. This was just after the release of the PsiHB, so we were mostly just experimenting with the rules. It worked all right, IMO, but for a few different reasons, we ended it early.</p><p></p><p>I will put forward my belief that a group that's focused on a single class will be weaker than a more diverse one. There's a reason that D&D encourages (and assumes) this diversity - it works better. Several times during the psi campaign, there were things that would have been easy for a regular group that were hard for us.</p><p></p><p>(For the record, here's the party as I recall them)</p><p>-Monk1/Psychic Warrior5, focusing on speed and claw powers (me)</p><p>-Psychic Warrior6, spiked chain specialist</p><p>-Psychic Warrior5/Zerth Knight1, essentially a paladin via PrC</p><p>-Psion5/Pyrokineticist1</p><p>-Psion4/Psychic Healer1/Psychic Warrior1, the group healer, who would absorb someone's wounds via Empathic Transfer and then use the self-heal power several times</p><p>-Psychic Warrior5/Slayer1, just a standard psychic warrior tank</p><p>-Psion6, no real focus (the only shtick I recall is that she had Trigger Power with Recall Pain)</p><p>-Psion6, a shaper, specializing in the Astral Construct powers</p><p>-Psionic Thief6, just a standard thief with some psionics</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 506500, member: 359"] I played a very entertaining campaign where every PC had to have at least half their levels in a psionic class. That was a good time... we were playing githzerai re-colonizing their rediscovered jungle homeworld, which was a completely wild-magic plane. This was just after the release of the PsiHB, so we were mostly just experimenting with the rules. It worked all right, IMO, but for a few different reasons, we ended it early. I will put forward my belief that a group that's focused on a single class will be weaker than a more diverse one. There's a reason that D&D encourages (and assumes) this diversity - it works better. Several times during the psi campaign, there were things that would have been easy for a regular group that were hard for us. (For the record, here's the party as I recall them) -Monk1/Psychic Warrior5, focusing on speed and claw powers (me) -Psychic Warrior6, spiked chain specialist -Psychic Warrior5/Zerth Knight1, essentially a paladin via PrC -Psion5/Pyrokineticist1 -Psion4/Psychic Healer1/Psychic Warrior1, the group healer, who would absorb someone's wounds via Empathic Transfer and then use the self-heal power several times -Psychic Warrior5/Slayer1, just a standard psychic warrior tank -Psion6, no real focus (the only shtick I recall is that she had Trigger Power with Recall Pain) -Psion6, a shaper, specializing in the Astral Construct powers -Psionic Thief6, just a standard thief with some psionics [/QUOTE]
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