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Single class campaign anyone?
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<blockquote data-quote="BluWolf" data-source="post: 508093" data-attributes="member: 627"><p>I have done it twice.</p><p></p><p>Once, along time ago, it was an all "warrior" campaign. All PCs could only choose fighter, ranger or barbarian. It was a militaritic/mercenary campaign. Whent well but required much potion consumption and guest appreances from NPC priests pretty often.</p><p></p><p>The second one was a city based campaign geared towads new recruits in a thieves guild. It was a 3E campaign that started at 3rd. Only stipulation was all PCs had to have atleast 1 level in rogue and thier background had to be geared towards a very strong interest in the city (ie, no leaving when things get rough).</p><p></p><p>The thieves guild campaign actually worked a little better than the fighter one. We did a lot of play-by-email between sessions because just about everyone in the group had hidden agendas. Much fun for me as the GM because I usually had so many plot hooks and twists provided from the players themselves that I spent most of my time just creating NPCs. Would do this one again in a second with the right group.</p></blockquote><p></p>
[QUOTE="BluWolf, post: 508093, member: 627"] I have done it twice. Once, along time ago, it was an all "warrior" campaign. All PCs could only choose fighter, ranger or barbarian. It was a militaritic/mercenary campaign. Whent well but required much potion consumption and guest appreances from NPC priests pretty often. The second one was a city based campaign geared towads new recruits in a thieves guild. It was a 3E campaign that started at 3rd. Only stipulation was all PCs had to have atleast 1 level in rogue and thier background had to be geared towards a very strong interest in the city (ie, no leaving when things get rough). The thieves guild campaign actually worked a little better than the fighter one. We did a lot of play-by-email between sessions because just about everyone in the group had hidden agendas. Much fun for me as the GM because I usually had so many plot hooks and twists provided from the players themselves that I spent most of my time just creating NPCs. Would do this one again in a second with the right group. [/QUOTE]
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Single class campaign anyone?
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