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Single class campaign anyone?
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<blockquote data-quote="Winterthorn" data-source="post: 509739" data-attributes="member: 1702"><p>This is one of the most interesting campaign threads I read in a while. Quite <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> actually...</p><p></p><p>I've thought about it often as well... I've proposed an all goblin mini campaign--a tongue-in-cheek adventure--to my players. They like the idea, but the feeling was they wanted to continue with their current stereotypical set-up (multiple classes across multiple races) until they got to know the 3E system better. I think that is the key to making a single class/single race campaign work well IMHO: the players should be comfortable and familiar with the rules before such a venture...</p><p></p><p>Additionally I think it may offer more opportunity to think "outside the box" and encourage better roleplaying! I suppose that may seem contrary--limiting classes and races for PC's--but I think it demands more skill on the part of the players; and it could be easier on a DM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Certainly party cohesion is less of a problem!</p><p></p><p>There is one catch: published adventures usually assume a broad range of PC types... TPK might be a problem if all the PC's are wizards for example. I imagine that DMs will have to do some careful planning regarding published adventures in certain cases <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>I am very inspired by this angle of play the game! As a DM I see soooo much potential!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>W.</p></blockquote><p></p>
[QUOTE="Winterthorn, post: 509739, member: 1702"] This is one of the most interesting campaign threads I read in a while. Quite :cool: actually... I've thought about it often as well... I've proposed an all goblin mini campaign--a tongue-in-cheek adventure--to my players. They like the idea, but the feeling was they wanted to continue with their current stereotypical set-up (multiple classes across multiple races) until they got to know the 3E system better. I think that is the key to making a single class/single race campaign work well IMHO: the players should be comfortable and familiar with the rules before such a venture... Additionally I think it may offer more opportunity to think "outside the box" and encourage better roleplaying! I suppose that may seem contrary--limiting classes and races for PC's--but I think it demands more skill on the part of the players; and it could be easier on a DM ;) Certainly party cohesion is less of a problem! There is one catch: published adventures usually assume a broad range of PC types... TPK might be a problem if all the PC's are wizards for example. I imagine that DMs will have to do some careful planning regarding published adventures in certain cases :eek: I am very inspired by this angle of play the game! As a DM I see soooo much potential!!! :D W. [/QUOTE]
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