Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Single class Hexblade - missing something?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 8081105" data-attributes="member: 205"><p>I played a single class Hexblade from level 6 to level 12 in our Strahd game, here's some observations.</p><p></p><p>1) You're the only (official) subclass in the game that can leverage Elven Accuracy and GWM. That should be your target assuming you expect the game to be at 8+ for a while. If your party uses flanking, you're golden. If not, then Shadow of Moil is a fantastic spell to gain advantage. </p><p></p><p>2) Before level 8, don't sweat the Extra Attack invocation. Go shield and one-hander, and rely on Booming Blade and Eldritch Blast. Once you have GWM, then go 2H when there's a good situation available, ideally where you have advantage.</p><p></p><p>3) Don't feel like you're <em>supposed</em> to be up in melee. If you can do good damage from ranged, than stay ranged and rely on EB+AB. That's just good strategy in general, not just for hexblades. One of the best parts of hexblade is that you can swap between ranged and melee with almost no opportunity cost.</p><p></p><p>4) Hex is a great spell for sorlocks, but it's not so great for you. Maybe it's worth it at Tier 3 when you can precast it and have it ready for 24 hrs for fights where you can sit back and spray EB. </p><p></p><p>5) Drop that idea that you're a <em>gish</em> and you should be using your magic every combat. Spells are for hard fights. Armor of Agathys should be your bread and butter for when you need to wade into melee. Keep a mobility spell handy (misty step or thunder step), counterspell, and some other utility spells, preferably ones that scale. One AoE is good to have for Tier 2. Shadow of Moil, as mentioned, is a must have. Those utility low-level spells that the other casters have aren't really for you, since you have to burn a high-level slot for them. Shield might be worth it, but I had to grit my teeth every time I cast it. </p><p></p><p>6) Tactical awareness is key. Don't burn spells on easy-to-moderate fights. Don't use AoE if someone else in the party can handle it. If possible, keep a counterspell or escape spell in reserve.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8081105, member: 205"] I played a single class Hexblade from level 6 to level 12 in our Strahd game, here's some observations. 1) You're the only (official) subclass in the game that can leverage Elven Accuracy and GWM. That should be your target assuming you expect the game to be at 8+ for a while. If your party uses flanking, you're golden. If not, then Shadow of Moil is a fantastic spell to gain advantage. 2) Before level 8, don't sweat the Extra Attack invocation. Go shield and one-hander, and rely on Booming Blade and Eldritch Blast. Once you have GWM, then go 2H when there's a good situation available, ideally where you have advantage. 3) Don't feel like you're [I]supposed[/I] to be up in melee. If you can do good damage from ranged, than stay ranged and rely on EB+AB. That's just good strategy in general, not just for hexblades. One of the best parts of hexblade is that you can swap between ranged and melee with almost no opportunity cost. 4) Hex is a great spell for sorlocks, but it's not so great for you. Maybe it's worth it at Tier 3 when you can precast it and have it ready for 24 hrs for fights where you can sit back and spray EB. 5) Drop that idea that you're a [I]gish[/I] and you should be using your magic every combat. Spells are for hard fights. Armor of Agathys should be your bread and butter for when you need to wade into melee. Keep a mobility spell handy (misty step or thunder step), counterspell, and some other utility spells, preferably ones that scale. One AoE is good to have for Tier 2. Shadow of Moil, as mentioned, is a must have. Those utility low-level spells that the other casters have aren't really for you, since you have to burn a high-level slot for them. Shield might be worth it, but I had to grit my teeth every time I cast it. 6) Tactical awareness is key. Don't burn spells on easy-to-moderate fights. Don't use AoE if someone else in the party can handle it. If possible, keep a counterspell or escape spell in reserve. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Single class Hexblade - missing something?
Top